#include "../ui/InteractiveManipulator.hpp"
#include "../ui/Interface.hpp"
#include "../world/BlockTypeRegistry.hpp"
+#include "../world/ChunkIndex.hpp"
#include "../world/ChunkLoader.hpp"
#include "../world/ChunkRenderer.hpp"
#include "../world/Generator.hpp"
const World::Config &,
const WorldSave &
);
+ ~MasterState();
void OnEnter() override;
Config &config;
Environment &env;
BlockTypeRegistry block_types;
+ const WorldSave &save;
World world;
+ ChunkIndex &spawn_index;
Player &player;
HUD hud;
InteractiveManipulator manip;