]> git.localhorst.tv Git - blank.git/blobdiff - src/standalone/MasterState.hpp
block sounds depending on block type
[blank.git] / src / standalone / MasterState.hpp
index 84c331523e43a4602a52a07d4eed6cdd7bbd22a1..97834e6371db843f003fe5dbee5326a45452366c 100644 (file)
@@ -7,13 +7,13 @@
 #include "PreloadState.hpp"
 #include "UnloadState.hpp"
 #include "../ai/Spawner.hpp"
+#include "../audio/SoundBank.hpp"
 #include "../graphics/SkyBox.hpp"
-#include "../model/Skeletons.hpp"
+#include "../shared/WorldResources.hpp"
 #include "../ui/DirectInput.hpp"
 #include "../ui/HUD.hpp"
 #include "../ui/InteractiveManipulator.hpp"
 #include "../ui/Interface.hpp"
-#include "../world/BlockTypeRegistry.hpp"
 #include "../world/ChunkIndex.hpp"
 #include "../world/ChunkLoader.hpp"
 #include "../world/ChunkRenderer.hpp"
@@ -43,7 +43,8 @@ public:
        );
        ~MasterState();
 
-       void OnEnter() override;
+       void OnResume() override;
+       void OnPause() override;
 
        void Handle(const SDL_Event &) override;
        void Update(int dt) override;
@@ -61,11 +62,13 @@ public:
 private:
        Config &config;
        Environment &env;
-       BlockTypeRegistry block_types;
+       WorldResources res;
+       SoundBank sounds;
        const WorldSave &save;
        World world;
        ChunkIndex &spawn_index;
        Player &player;
+       bool spawn_player;
        HUD hud;
        InteractiveManipulator manip;
        DirectInput input;
@@ -73,7 +76,6 @@ private:
        Generator generator;
        ChunkLoader chunk_loader;
        ChunkRenderer chunk_renderer;
-       Skeletons skeletons;
        Spawner spawner;
 
        SkyBox sky;