#include "../ui/InteractiveManipulator.hpp"
#include "../ui/Interface.hpp"
#include "../world/BlockTypeRegistry.hpp"
+#include "../world/ChunkIndex.hpp"
#include "../world/ChunkLoader.hpp"
#include "../world/ChunkRenderer.hpp"
#include "../world/Generator.hpp"
const World::Config &,
const WorldSave &
);
+ ~MasterState();
- void OnEnter() override;
+ void OnResume() override;
+ void OnPause() override;
void Handle(const SDL_Event &) override;
void Update(int dt) override;
BlockTypeRegistry block_types;
const WorldSave &save;
World world;
+ ChunkIndex &spawn_index;
Player &player;
+ bool spawn_player;
HUD hud;
InteractiveManipulator manip;
DirectInput input;