#ifndef BLANK_UI_HUD_H_
#define BLANK_UI_HUD_H_
-#include "../graphics/Texture.hpp"
+#include "../graphics/Text.hpp"
#include "../model/Model.hpp"
#include "../model/OutlineModel.hpp"
-#include "../model/SpriteModel.hpp"
#include <glm/glm.hpp>
Model::Buffer block_buf;
glm::mat4 block_transform;
- Texture block_label;
- SpriteModel label_sprite;
- glm::mat4 label_transform;
+ Text block_label;
bool block_visible;