namespace blank {
-class BlendedSprite;
class Block;
class BlockTypeRegistry;
-class DirectionalLighting;
class Font;
+class Viewport;
class HUD {
HUD(const HUD &) = delete;
HUD &operator =(const HUD &) = delete;
- void Viewport(float width, float height) noexcept;
- void Viewport(float x, float y, float width, float height) noexcept;
-
void Display(const Block &);
- void Render(DirectionalLighting &, BlendedSprite &) noexcept;
+ void Render(Viewport &) noexcept;
private:
const BlockTypeRegistry &types;
Texture block_label;
SpriteModel label_sprite;
glm::mat4 label_transform;
- SDL_Color label_color;
bool block_visible;
OutlineModel crosshair;
- glm::mat4 crosshair_transform;
-
- float near, far;
- glm::mat4 projection;
- glm::mat4 view;
};