]> git.localhorst.tv Git - blank.git/blobdiff - src/ui/Interface.hpp
use collision structures for ray tests
[blank.git] / src / ui / Interface.hpp
index 907f9c234a320e5434c0da1f21bd2244c397c958..2538c46cc9176f9a677c255738370504edd283d2 100644 (file)
@@ -10,6 +10,8 @@
 #include "../model/geometry.hpp"
 #include "../model/OutlineModel.hpp"
 #include "../world/Block.hpp"
+#include "../world/EntityCollision.hpp"
+#include "../world/WorldCollision.hpp"
 
 #include <string>
 #include <glm/glm.hpp>
@@ -18,8 +20,6 @@
 
 namespace blank {
 
-class Chunk;
-class Entity;
 class Environment;
 class Viewport;
 class World;
@@ -94,10 +94,8 @@ private:
        HUD hud;
 
        Ray aim;
-       Chunk *aim_chunk;
-       Entity *aim_entity;
-       int aim_block;
-       glm::vec3 aim_normal;
+       WorldCollision aim_world;
+       EntityCollision aim_entity;
 
        OutlineModel outline;
        glm::mat4 outline_transform;