#include "../app/FPSController.hpp"
#include "../app/IntervalTimer.hpp"
#include "../graphics/Font.hpp"
+#include "../graphics/Text.hpp"
#include "../model/geometry.hpp"
#include "../model/OutlineModel.hpp"
#include "../world/Block.hpp"
-#include <SDL.h>
#include <glm/glm.hpp>
void HandleRelease(const SDL_MouseButtonEvent &);
void Handle(const SDL_MouseWheelEvent &);
- void Resize(const Viewport &);
-
void FaceBlock();
void TurnBlock();
OutlineModel outline;
glm::mat4 outline_transform;
- bool show_counter;
- Texture counter_tex;
- SpriteModel counter_sprite;
- glm::mat4 counter_transform;
- float counter_x;
- SDL_Color counter_color;
+ Text counter_text;
Config config;