]> git.localhorst.tv Git - blank.git/blobdiff - src/ui/Interface.hpp
"streamlined" model/VAO handling
[blank.git] / src / ui / Interface.hpp
index d01fe254a665ed0011c214a97fae7af4b9dbb030..eaed0fc0b15b5122752bedad02397068a0fcacc3 100644 (file)
@@ -4,22 +4,25 @@
 #include "HUD.hpp"
 #include "../app/FPSController.hpp"
 #include "../app/IntervalTimer.hpp"
+#include "../audio/Sound.hpp"
+#include "../graphics/FixedText.hpp"
 #include "../graphics/Font.hpp"
+#include "../graphics/MessageBox.hpp"
 #include "../model/geometry.hpp"
 #include "../model/OutlineModel.hpp"
 #include "../world/Block.hpp"
 
-#include <SDL.h>
+#include <string>
 #include <glm/glm.hpp>
 
 
 namespace blank {
 
 class Assets;
+class Audio;
 class Chunk;
-class BlendedSprite;
-class DirectionalLighting;
 class FrameCounter;
+class Viewport;
 class World;
 
 class Interface {
@@ -32,10 +35,11 @@ public:
 
                bool keyboard_disabled = false;
                bool mouse_disabled = false;
+               bool audio_disabled = false;
                bool visual_disabled = false;
        };
 
-       Interface(const Config &, const Assets &, const FrameCounter &, World &);
+       Interface(const Config &, const Assets &, Audio &, const FrameCounter &, World &);
 
        void HandlePress(const SDL_KeyboardEvent &);
        void HandleRelease(const SDL_KeyboardEvent &);
@@ -43,7 +47,6 @@ public:
        void HandlePress(const SDL_MouseButtonEvent &);
        void HandleRelease(const SDL_MouseButtonEvent &);
        void Handle(const SDL_MouseWheelEvent &);
-       void Handle(const SDL_WindowEvent &) noexcept;
 
        void FaceBlock();
        void TurnBlock();
@@ -63,17 +66,26 @@ public:
        void SelectNext();
        void SelectPrevious();
 
+       void ToggleAudio();
+       void ToggleVisual();
+
        void ToggleCounter();
        void UpdateCounter();
 
+       void PostMessage(const char *);
+       void PostMessage(const std::string &msg) {
+               PostMessage(msg.c_str());
+       }
+
        void Update(int dt);
 
-       void Render(DirectionalLighting &, BlendedSprite &) noexcept;
+       void Render(Viewport &) noexcept;
 
 private:
        void CheckAim();
 
 private:
+       Audio &audio;
        const FrameCounter &counter;
        World &world;
        FPSController ctrl;
@@ -88,11 +100,9 @@ private:
        OutlineModel outline;
        glm::mat4 outline_transform;
 
-       bool show_counter;
-       Texture counter_tex;
-       SpriteModel counter_sprite;
-       glm::mat4 counter_transform;
-       SDL_Color counter_color;
+       FixedText counter_text;
+       MessageBox messages;
+       IntervalTimer msg_timer;
 
        Config config;
 
@@ -102,6 +112,9 @@ private:
        Block remove;
        Block selection;
 
+       Sound place_sound;
+       Sound remove_sound;
+
        glm::tvec3<int> fwd, rev;
 
 };