Set(f, s.c_str());
}
- void Pivot(Gravity p) {
+ Gravity Pivot() const noexcept { return pivot; }
+ void Pivot(Gravity p) noexcept {
pivot = p;
dirty = true;
}
+ const glm::vec2 &Size() const noexcept { return size; }
+
void Render(Viewport &) noexcept;
private: