]> git.localhorst.tv Git - blank.git/blobdiff - src/ui/ui.cpp
light entities according to block light level
[blank.git] / src / ui / ui.cpp
index 8768095559cdf6335cf24be4043984c6cd0a7632..8563f7ded08409344be3957f7620640268ca7e3f 100644 (file)
@@ -433,6 +433,8 @@ void HUD::Render(Viewport &viewport) noexcept {
                if (block_visible) {
                        DirectionalLighting &world_prog = viewport.HUDProgram();
                        world_prog.SetLightDirection({ 1.0f, 3.0f, 5.0f });
+                       world_prog.SetLightColor({ 1.0f, 1.0f, 1.0f });
+                       world_prog.SetAmbientColor({ 0.1f, 0.1f, 0.1f });
                        // disable distance fog
                        world_prog.SetFogDensity(0.0f);