]> git.localhorst.tv Git - blank.git/blobdiff - src/ui/ui.cpp
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[blank.git] / src / ui / ui.cpp
index 0f2b81dfb76e95571d486ccb46b5fb36a62b3528..0c89a2f3a554ab6c0347ed669bdd71d801dea22a 100644 (file)
@@ -2,8 +2,10 @@
 #include "Interface.hpp"
 
 #include "../app/Assets.hpp"
+#include "../app/Environment.hpp"
 #include "../app/FrameCounter.hpp"
 #include "../app/init.hpp"
+#include "../audio/Audio.hpp"
 #include "../graphics/Font.hpp"
 #include "../graphics/Viewport.hpp"
 #include "../model/shapes.hpp"
@@ -33,15 +35,16 @@ HUD::HUD(const BlockTypeRegistry &types, const Font &font)
        block_transform = glm::rotate(block_transform, 3.5f, glm::vec3(1.0f, 0.0f, 0.0f));
        block_transform = glm::rotate(block_transform, 0.35f, glm::vec3(0.0f, 1.0f, 0.0f));
 
-       crosshair.vertices = std::vector<glm::vec3>({
+       OutlineModel::Buffer buf;
+       buf.vertices = std::vector<glm::vec3>({
                { -10.0f,   0.0f, 0.0f }, { 10.0f,  0.0f, 0.0f },
                {   0.0f, -10.0f, 0.0f }, {  0.0f, 10.0f, 0.0f },
        });
-       crosshair.indices = std::vector<OutlineModel::Index>({
+       buf.indices = std::vector<OutlineModel::Index>({
                0, 1, 2, 3
        });
-       crosshair.colors.resize(4, { 10.0f, 10.0f, 10.0f });
-       crosshair.Invalidate();
+       buf.colors.resize(4, { 10.0f, 10.0f, 10.0f });
+       crosshair.Update(buf);
 
        block_label.Position(
                glm::vec3(50.0f, 85.0f, 0.0f),
@@ -57,7 +60,7 @@ void HUD::Display(const Block &b) {
        const BlockType &type = types.Get(b.type);
 
        block_buf.Clear();
-       type.FillModel(block_buf, b.Transform());
+       type.FillEntityModel(block_buf, b.Transform());
        block.Update(block_buf);
 
        block_label.Set(font, type.label);
@@ -90,13 +93,12 @@ void HUD::Render(Viewport &viewport) noexcept {
 
 Interface::Interface(
        const Config &config,
-       const Assets &assets,
-       const FrameCounter &counter,
+       Environment &env,
        World &world)
-: counter(counter)
+: env(env)
 , world(world)
 , ctrl(world.Player())
-, font(assets.LoadFont("DejaVuSans", 16))
+, font(env.assets.LoadFont("DejaVuSans", 16))
 , hud(world.BlockTypes(), font)
 , aim{{ 0, 0, 0 }, { 0, 0, -1 }}
 , aim_chunk(nullptr)
@@ -112,12 +114,18 @@ Interface::Interface(
 , remove_timer(256)
 , remove(0)
 , selection(1)
+, place_sound(env.assets.LoadSound("thump"))
+, remove_sound(env.assets.LoadSound("plop"))
 , fwd(0)
 , rev(0) {
        counter_text.Hide();
        counter_text.Position(glm::vec3(-25.0f, 25.0f, 0.0f), Gravity::NORTH_EAST);
        counter_text.Foreground(glm::vec4(1.0f));
        counter_text.Background(glm::vec4(0.5f));
+       position_text.Hide();
+       position_text.Position(glm::vec3(-25.0f, 25.0f + font.LineSkip(), 0.0f), Gravity::NORTH_EAST);
+       position_text.Foreground(glm::vec4(1.0f));
+       position_text.Background(glm::vec4(0.5f));
        messages.Position(glm::vec3(25.0f, -25.0f, 0.0f), Gravity::SOUTH_WEST);
        messages.Foreground(glm::vec4(1.0f));
        messages.Background(glm::vec4(0.5f));
@@ -172,8 +180,14 @@ void Interface::HandlePress(const SDL_KeyboardEvent &event) {
                        PrintSelectionInfo();
                        break;
 
+               case SDLK_F1:
+                       ToggleVisual();
+                       break;
                case SDLK_F3:
-                       ToggleCounter();
+                       ToggleDebug();
+                       break;
+               case SDLK_F4:
+                       ToggleAudio();
                        break;
        }
 }
@@ -308,20 +322,48 @@ void Interface::Print(const Block &block) {
        PostMessage(s.str());
 }
 
-void Interface::ToggleCounter() {
+void Interface::ToggleAudio() {
+       config.audio_disabled = !config.audio_disabled;
+       if (config.audio_disabled) {
+               PostMessage("audio off");
+       } else {
+               PostMessage("audio on");
+       }
+}
+
+void Interface::ToggleVisual() {
+       config.visual_disabled = !config.visual_disabled;
+       if (config.visual_disabled) {
+               PostMessage("visual off");
+       } else {
+               PostMessage("visual on");
+       }
+}
+
+void Interface::ToggleDebug() {
        counter_text.Toggle();
+       position_text.Toggle();
        if (counter_text.Visible()) {
                UpdateCounter();
+               UpdatePosition();
        }
 }
 
 void Interface::UpdateCounter() {
        std::stringstream s;
-       s << std::setprecision(3) << counter.AvgRunning() << "ms";
+       s << std::setprecision(3) <<
+               "avg: " << env.counter.Average().running << "ms, "
+               "peak: " << env.counter.Peak().running << "ms";
        std::string text = s.str();
        counter_text.Set(font, text);
 }
 
+void Interface::UpdatePosition() {
+       std::stringstream s;
+       s << std::setprecision(3) << "pos: " << ctrl.Controlled().AbsolutePosition();
+       position_text.Set(font, s.str());
+}
+
 
 void Interface::Handle(const SDL_MouseMotionEvent &event) {
        if (config.mouse_disabled) return;
@@ -368,13 +410,25 @@ void Interface::PlaceBlock() {
                next_pos -= aim_normal * glm::vec3(Chunk::Extent());
        }
        mod_chunk->SetBlock(next_pos, selection);
-       mod_chunk->Invalidate();
+
+       if (config.audio_disabled) return;
+       const Entity &player = ctrl.Controlled();
+       env.audio.Play(
+               place_sound,
+               mod_chunk->ToSceneCoords(player.ChunkCoords(), next_pos)
+       );
 }
 
 void Interface::RemoveBlock() noexcept {
        if (!aim_chunk) return;
        aim_chunk->SetBlock(aim_block, remove);
-       aim_chunk->Invalidate();
+
+       if (config.audio_disabled) return;
+       const Entity &player = ctrl.Controlled();
+       env.audio.Play(
+               remove_sound,
+               aim_chunk->ToSceneCoords(player.ChunkCoords(), Chunk::ToCoords(aim_block))
+       );
 }
 
 
@@ -438,16 +492,26 @@ void Interface::Update(int dt) {
                CheckAim();
        }
 
-       if (counter_text.Visible() && counter.Changed()) {
+       if (counter_text.Visible() && env.counter.Changed()) {
                UpdateCounter();
        }
+       if (position_text.Visible()) {
+               UpdatePosition();
+       }
+}
+
+namespace {
+
+OutlineModel::Buffer outl_buf;
+
 }
 
 void Interface::CheckAim() {
        float dist;
        if (world.Intersection(aim, glm::mat4(1.0f), aim_chunk, aim_block, dist, aim_normal)) {
-               outline.Clear();
-               aim_chunk->Type(aim_chunk->BlockAt(aim_block)).FillOutlineModel(outline);
+               outl_buf.Clear();
+               aim_chunk->Type(aim_chunk->BlockAt(aim_block)).FillOutlineModel(outl_buf);
+               outline.Update(outl_buf);
                outline_transform = glm::scale(glm::vec3(1.0002f));
                outline_transform *= aim_chunk->Transform(world.Player().ChunkCoords());
                outline_transform *= aim_chunk->ToTransform(Chunk::ToPos(aim_block), aim_block);
@@ -469,6 +533,9 @@ void Interface::Render(Viewport &viewport) noexcept {
        if (counter_text.Visible()) {
                counter_text.Render(viewport);
        }
+       if (position_text.Visible()) {
+               position_text.Render(viewport);
+       }
 
        if (msg_timer.Running()) {
                messages.Render(viewport);