]> git.localhorst.tv Git - blank.git/blobdiff - src/ui/ui.cpp
save and load chunk data
[blank.git] / src / ui / ui.cpp
index 198defb2850f5a628247784c2ebc1bddea41fed5..0c89a2f3a554ab6c0347ed669bdd71d801dea22a 100644 (file)
@@ -2,6 +2,7 @@
 #include "Interface.hpp"
 
 #include "../app/Assets.hpp"
+#include "../app/Environment.hpp"
 #include "../app/FrameCounter.hpp"
 #include "../app/init.hpp"
 #include "../audio/Audio.hpp"
@@ -92,15 +93,12 @@ void HUD::Render(Viewport &viewport) noexcept {
 
 Interface::Interface(
        const Config &config,
-       const Assets &assets,
-       Audio &audio,
-       const FrameCounter &counter,
+       Environment &env,
        World &world)
-: audio(audio)
-, counter(counter)
+: env(env)
 , world(world)
 , ctrl(world.Player())
-, font(assets.LoadFont("DejaVuSans", 16))
+, font(env.assets.LoadFont("DejaVuSans", 16))
 , hud(world.BlockTypes(), font)
 , aim{{ 0, 0, 0 }, { 0, 0, -1 }}
 , aim_chunk(nullptr)
@@ -116,14 +114,18 @@ Interface::Interface(
 , remove_timer(256)
 , remove(0)
 , selection(1)
-, place_sound(assets.LoadSound("thump"))
-, remove_sound(assets.LoadSound("plop"))
+, place_sound(env.assets.LoadSound("thump"))
+, remove_sound(env.assets.LoadSound("plop"))
 , fwd(0)
 , rev(0) {
        counter_text.Hide();
        counter_text.Position(glm::vec3(-25.0f, 25.0f, 0.0f), Gravity::NORTH_EAST);
        counter_text.Foreground(glm::vec4(1.0f));
        counter_text.Background(glm::vec4(0.5f));
+       position_text.Hide();
+       position_text.Position(glm::vec3(-25.0f, 25.0f + font.LineSkip(), 0.0f), Gravity::NORTH_EAST);
+       position_text.Foreground(glm::vec4(1.0f));
+       position_text.Background(glm::vec4(0.5f));
        messages.Position(glm::vec3(25.0f, -25.0f, 0.0f), Gravity::SOUTH_WEST);
        messages.Foreground(glm::vec4(1.0f));
        messages.Background(glm::vec4(0.5f));
@@ -182,7 +184,7 @@ void Interface::HandlePress(const SDL_KeyboardEvent &event) {
                        ToggleVisual();
                        break;
                case SDLK_F3:
-                       ToggleCounter();
+                       ToggleDebug();
                        break;
                case SDLK_F4:
                        ToggleAudio();
@@ -338,22 +340,30 @@ void Interface::ToggleVisual() {
        }
 }
 
-void Interface::ToggleCounter() {
+void Interface::ToggleDebug() {
        counter_text.Toggle();
+       position_text.Toggle();
        if (counter_text.Visible()) {
                UpdateCounter();
+               UpdatePosition();
        }
 }
 
 void Interface::UpdateCounter() {
        std::stringstream s;
        s << std::setprecision(3) <<
-               "avg: " << counter.Average().running << "ms, "
-               "peak: " << counter.Peak().running << "ms";
+               "avg: " << env.counter.Average().running << "ms, "
+               "peak: " << env.counter.Peak().running << "ms";
        std::string text = s.str();
        counter_text.Set(font, text);
 }
 
+void Interface::UpdatePosition() {
+       std::stringstream s;
+       s << std::setprecision(3) << "pos: " << ctrl.Controlled().AbsolutePosition();
+       position_text.Set(font, s.str());
+}
+
 
 void Interface::Handle(const SDL_MouseMotionEvent &event) {
        if (config.mouse_disabled) return;
@@ -400,11 +410,10 @@ void Interface::PlaceBlock() {
                next_pos -= aim_normal * glm::vec3(Chunk::Extent());
        }
        mod_chunk->SetBlock(next_pos, selection);
-       mod_chunk->Invalidate();
 
        if (config.audio_disabled) return;
        const Entity &player = ctrl.Controlled();
-       audio.Play(
+       env.audio.Play(
                place_sound,
                mod_chunk->ToSceneCoords(player.ChunkCoords(), next_pos)
        );
@@ -413,11 +422,10 @@ void Interface::PlaceBlock() {
 void Interface::RemoveBlock() noexcept {
        if (!aim_chunk) return;
        aim_chunk->SetBlock(aim_block, remove);
-       aim_chunk->Invalidate();
 
        if (config.audio_disabled) return;
        const Entity &player = ctrl.Controlled();
-       audio.Play(
+       env.audio.Play(
                remove_sound,
                aim_chunk->ToSceneCoords(player.ChunkCoords(), Chunk::ToCoords(aim_block))
        );
@@ -484,9 +492,12 @@ void Interface::Update(int dt) {
                CheckAim();
        }
 
-       if (counter_text.Visible() && counter.Changed()) {
+       if (counter_text.Visible() && env.counter.Changed()) {
                UpdateCounter();
        }
+       if (position_text.Visible()) {
+               UpdatePosition();
+       }
 }
 
 namespace {
@@ -522,6 +533,9 @@ void Interface::Render(Viewport &viewport) noexcept {
        if (counter_text.Visible()) {
                counter_text.Render(viewport);
        }
+       if (position_text.Visible()) {
+               position_text.Render(viewport);
+       }
 
        if (msg_timer.Running()) {
                messages.Render(viewport);