]> git.localhorst.tv Git - blank.git/blobdiff - src/ui/ui.cpp
"streamlined" model/VAO handling
[blank.git] / src / ui / ui.cpp
index 43a5f5d1ca68ef5b44d9ad3766d99e1154dd5670..198defb2850f5a628247784c2ebc1bddea41fed5 100644 (file)
@@ -4,6 +4,7 @@
 #include "../app/Assets.hpp"
 #include "../app/FrameCounter.hpp"
 #include "../app/init.hpp"
+#include "../audio/Audio.hpp"
 #include "../graphics/Font.hpp"
 #include "../graphics/Viewport.hpp"
 #include "../model/shapes.hpp"
@@ -33,15 +34,16 @@ HUD::HUD(const BlockTypeRegistry &types, const Font &font)
        block_transform = glm::rotate(block_transform, 3.5f, glm::vec3(1.0f, 0.0f, 0.0f));
        block_transform = glm::rotate(block_transform, 0.35f, glm::vec3(0.0f, 1.0f, 0.0f));
 
-       crosshair.vertices = std::vector<glm::vec3>({
+       OutlineModel::Buffer buf;
+       buf.vertices = std::vector<glm::vec3>({
                { -10.0f,   0.0f, 0.0f }, { 10.0f,  0.0f, 0.0f },
                {   0.0f, -10.0f, 0.0f }, {  0.0f, 10.0f, 0.0f },
        });
-       crosshair.indices = std::vector<OutlineModel::Index>({
+       buf.indices = std::vector<OutlineModel::Index>({
                0, 1, 2, 3
        });
-       crosshair.colors.resize(4, { 10.0f, 10.0f, 10.0f });
-       crosshair.Invalidate();
+       buf.colors.resize(4, { 10.0f, 10.0f, 10.0f });
+       crosshair.Update(buf);
 
        block_label.Position(
                glm::vec3(50.0f, 85.0f, 0.0f),
@@ -57,7 +59,7 @@ void HUD::Display(const Block &b) {
        const BlockType &type = types.Get(b.type);
 
        block_buf.Clear();
-       type.FillModel(block_buf, b.Transform());
+       type.FillEntityModel(block_buf, b.Transform());
        block.Update(block_buf);
 
        block_label.Set(font, type.label);
@@ -91,9 +93,11 @@ void HUD::Render(Viewport &viewport) noexcept {
 Interface::Interface(
        const Config &config,
        const Assets &assets,
+       Audio &audio,
        const FrameCounter &counter,
        World &world)
-: counter(counter)
+: audio(audio)
+, counter(counter)
 , world(world)
 , ctrl(world.Player())
 , font(assets.LoadFont("DejaVuSans", 16))
@@ -112,6 +116,8 @@ Interface::Interface(
 , remove_timer(256)
 , remove(0)
 , selection(1)
+, place_sound(assets.LoadSound("thump"))
+, remove_sound(assets.LoadSound("plop"))
 , fwd(0)
 , rev(0) {
        counter_text.Hide();
@@ -172,9 +178,15 @@ void Interface::HandlePress(const SDL_KeyboardEvent &event) {
                        PrintSelectionInfo();
                        break;
 
+               case SDLK_F1:
+                       ToggleVisual();
+                       break;
                case SDLK_F3:
                        ToggleCounter();
                        break;
+               case SDLK_F4:
+                       ToggleAudio();
+                       break;
        }
 }
 
@@ -308,6 +320,24 @@ void Interface::Print(const Block &block) {
        PostMessage(s.str());
 }
 
+void Interface::ToggleAudio() {
+       config.audio_disabled = !config.audio_disabled;
+       if (config.audio_disabled) {
+               PostMessage("audio off");
+       } else {
+               PostMessage("audio on");
+       }
+}
+
+void Interface::ToggleVisual() {
+       config.visual_disabled = !config.visual_disabled;
+       if (config.visual_disabled) {
+               PostMessage("visual off");
+       } else {
+               PostMessage("visual on");
+       }
+}
+
 void Interface::ToggleCounter() {
        counter_text.Toggle();
        if (counter_text.Visible()) {
@@ -371,12 +401,26 @@ void Interface::PlaceBlock() {
        }
        mod_chunk->SetBlock(next_pos, selection);
        mod_chunk->Invalidate();
+
+       if (config.audio_disabled) return;
+       const Entity &player = ctrl.Controlled();
+       audio.Play(
+               place_sound,
+               mod_chunk->ToSceneCoords(player.ChunkCoords(), next_pos)
+       );
 }
 
 void Interface::RemoveBlock() noexcept {
        if (!aim_chunk) return;
        aim_chunk->SetBlock(aim_block, remove);
        aim_chunk->Invalidate();
+
+       if (config.audio_disabled) return;
+       const Entity &player = ctrl.Controlled();
+       audio.Play(
+               remove_sound,
+               aim_chunk->ToSceneCoords(player.ChunkCoords(), Chunk::ToCoords(aim_block))
+       );
 }
 
 
@@ -445,11 +489,18 @@ void Interface::Update(int dt) {
        }
 }
 
+namespace {
+
+OutlineModel::Buffer outl_buf;
+
+}
+
 void Interface::CheckAim() {
        float dist;
        if (world.Intersection(aim, glm::mat4(1.0f), aim_chunk, aim_block, dist, aim_normal)) {
-               outline.Clear();
-               aim_chunk->Type(aim_chunk->BlockAt(aim_block)).FillOutlineModel(outline);
+               outl_buf.Clear();
+               aim_chunk->Type(aim_chunk->BlockAt(aim_block)).FillOutlineModel(outl_buf);
+               outline.Update(outl_buf);
                outline_transform = glm::scale(glm::vec3(1.0002f));
                outline_transform *= aim_chunk->Transform(world.Player().ChunkCoords());
                outline_transform *= aim_chunk->ToTransform(Chunk::ToPos(aim_block), aim_block);