]> git.localhorst.tv Git - blank.git/blobdiff - src/ui/ui.cpp
combine text handling stuff into a class
[blank.git] / src / ui / ui.cpp
index 8e48f143b5c006f7aea3db4db9563b3c9cc05058..e3ddf1020a26bbde6cde0a2499c8c9c60008e810 100644 (file)
@@ -2,16 +2,17 @@
 #include "Interface.hpp"
 
 #include "../app/Assets.hpp"
+#include "../app/FrameCounter.hpp"
 #include "../app/init.hpp"
-#include "../graphics/BlendedSprite.hpp"
-#include "../graphics/DirectionalLighting.hpp"
 #include "../graphics/Font.hpp"
+#include "../graphics/Viewport.hpp"
 #include "../model/shapes.hpp"
 #include "../world/World.hpp"
 
 #include <algorithm>
 #include <cmath>
 #include <iostream>
+#include <sstream>
 #include <glm/gtc/matrix_transform.hpp>
 #include <glm/gtx/io.hpp>
 
@@ -25,16 +26,8 @@ HUD::HUD(const BlockTypeRegistry &types, const Font &font)
 , block_buf()
 , block_transform(1.0f)
 , block_label()
-, label_sprite()
-, label_transform(1.0f)
-, label_color{0xFF, 0xFF, 0xFF, 0xFF}
 , block_visible(false)
-, crosshair()
-, crosshair_transform(1.0f)
-, near(100.0f)
-, far(-100.0f)
-, projection(glm::ortho(0.0f, 1.0f, 1.0f, 0.0f, near, far))
-, view(1.0f) {
+, crosshair() {
        block_transform = glm::translate(block_transform, glm::vec3(50.0f, 50.0f, 0.0f));
        block_transform = glm::scale(block_transform, glm::vec3(50.0f));
        block_transform = glm::rotate(block_transform, 3.5f, glm::vec3(1.0f, 0.0f, 0.0f));
@@ -49,16 +42,14 @@ HUD::HUD(const BlockTypeRegistry &types, const Font &font)
        });
        crosshair.colors.resize(4, { 10.0f, 10.0f, 10.0f });
        crosshair.Invalidate();
-}
-
 
-void HUD::Viewport(float width, float height) noexcept {
-       Viewport(0, 0, width, height);
-}
-
-void HUD::Viewport(float x, float y, float width, float height) noexcept {
-       projection = glm::ortho(x, width, height, y, near, far);
-       crosshair_transform = glm::translate(glm::vec3(width * 0.5f, height * 0.5f, 0.0f));
+       block_label.Position(
+               glm::vec3(50.0f, 85.0f, 0.0f),
+               Gravity::NORTH_WEST,
+               Gravity::NORTH
+       );
+       block_label.Foreground(glm::vec4(1.0f));
+       block_label.Background(glm::vec4(0.5f));
 }
 
 
@@ -69,43 +60,41 @@ void HUD::Display(const Block &b) {
        type.FillModel(block_buf, b.Transform());
        block.Update(block_buf);
 
-       font.Render(type.label.c_str(), label_color, block_label);
-       glm::vec2 size(font.TextSize(type.label.c_str()));
-       label_sprite.LoadRect(size.x, size.y);
-       label_transform = glm::translate(glm::vec3(
-               std::max(5.0f, 50.0f - std::round(size.x * 0.5f)),
-               70.0f + size.y,
-               0.75f
-       ));
+       block_label.Set(font, type.label);
 
        block_visible = type.visible;
 }
 
 
-void HUD::Render(DirectionalLighting &world_prog, BlendedSprite &sprite_prog) noexcept {
-       world_prog.Activate();
+void HUD::Render(Viewport &viewport) noexcept {
+       viewport.ClearDepth();
+
+       DirectionalLighting &world_prog = viewport.HUDProgram();
        world_prog.SetLightDirection({ 1.0f, 3.0f, 5.0f });
        // disable distance fog
        world_prog.SetFogDensity(0.0f);
-       GLContext::ClearDepthBuffer();
 
-       world_prog.SetMVP(crosshair_transform, view, projection);
+       viewport.EnableInvertBlending();
+       viewport.SetCursor(glm::vec3(0.0f), Gravity::CENTER);
+       world_prog.SetM(viewport.Cursor());
        crosshair.Draw();
 
        if (block_visible) {
+               viewport.DisableBlending();
                world_prog.SetM(block_transform);
                block.Draw();
-
-               sprite_prog.Activate();
-               sprite_prog.SetMVP(label_transform, view, projection);
-               sprite_prog.SetTexture(block_label);
-               label_sprite.Draw();
+               block_label.Render(viewport);
        }
 }
 
 
-Interface::Interface(const Config &config, const Assets &assets, World &world)
-: world(world)
+Interface::Interface(
+       const Config &config,
+       const Assets &assets,
+       const FrameCounter &counter,
+       World &world)
+: counter(counter)
+, world(world)
 , ctrl(world.Player())
 , font(assets.LoadFont("DejaVuSans", 16))
 , hud(world.BlockTypes(), font)
@@ -115,6 +104,7 @@ Interface::Interface(const Config &config, const Assets &assets, World &world)
 , aim_normal()
 , outline()
 , outline_transform(1.0f)
+, counter_text()
 , config(config)
 , place_timer(256)
 , remove_timer(256)
@@ -122,7 +112,10 @@ Interface::Interface(const Config &config, const Assets &assets, World &world)
 , selection(1)
 , fwd(0)
 , rev(0) {
-       hud.Viewport(960, 600);
+       counter_text.Hide();
+       counter_text.Position(glm::vec3(-25.0f, 25.0f, 0.0f), Gravity::NORTH_EAST);
+       counter_text.Foreground(glm::vec4(1.0f));
+       counter_text.Background(glm::vec4(0.5f));
        hud.Display(selection);
 }
 
@@ -173,6 +166,10 @@ void Interface::HandlePress(const SDL_KeyboardEvent &event) {
                case SDLK_p:
                        PrintSelectionInfo();
                        break;
+
+               case SDLK_F3:
+                       ToggleCounter();
+                       break;
        }
 }
 
@@ -282,6 +279,20 @@ void Interface::Print(const Block &block) {
                << std::endl;
 }
 
+void Interface::ToggleCounter() {
+       counter_text.Toggle();
+       if (counter_text.Visible()) {
+               UpdateCounter();
+       }
+}
+
+void Interface::UpdateCounter() {
+       std::stringstream s;
+       s << std::setprecision(3) << counter.AvgRunning() << "ms";
+       std::string text = s.str();
+       counter_text.Set(font, text);
+}
+
 
 void Interface::Handle(const SDL_MouseMotionEvent &event) {
        if (config.mouse_disabled) return;
@@ -364,12 +375,6 @@ void Interface::SelectPrevious() {
        hud.Display(selection);
 }
 
-void Interface::Handle(const SDL_WindowEvent &event) noexcept {
-       if (event.event == SDL_WINDOWEVENT_RESIZED) {
-               hud.Viewport(event.data1, event.data2);
-       }
-}
-
 
 void Interface::Update(int dt) {
        ctrl.Velocity(glm::vec3(fwd - rev) * config.move_velocity);
@@ -390,6 +395,10 @@ void Interface::Update(int dt) {
                PlaceBlock();
                CheckAim();
        }
+
+       if (counter_text.Visible() && counter.Changed()) {
+               UpdateCounter();
+       }
 }
 
 void Interface::CheckAim() {
@@ -406,16 +415,20 @@ void Interface::CheckAim() {
 }
 
 
-void Interface::Render(DirectionalLighting &world_prog, BlendedSprite &sprite_prog) noexcept {
+void Interface::Render(Viewport &viewport) noexcept {
        if (config.visual_disabled) return;
 
        if (aim_chunk) {
-               world_prog.Activate();
+               DirectionalLighting &world_prog = viewport.EntityProgram();
                world_prog.SetM(outline_transform);
                outline.Draw();
        }
 
-       hud.Render(world_prog, sprite_prog);
+       if (counter_text.Visible()) {
+               counter_text.Render(viewport);
+       }
+
+       hud.Render(viewport);
 }
 
 }