const Shape *shape;
std::vector<float> textures;
- glm::vec3 hsl_mod;
- glm::vec3 rgb_mod;
- glm::vec3 outline_color;
+ glm::tvec3<unsigned char> hsl_mod;
+ glm::tvec3<unsigned char> rgb_mod;
+ glm::tvec3<unsigned char> outline_color;
/// gravity configuration or null if not emitting gravity
std::unique_ptr<BlockGravity> gravity;
+ /// a string identifying in contexts where numbers just won't do
+ /// must be unique within any given set
+ std::string name;
/// a string to display to the user
std::string label;
BlockType() noexcept;
+ /// clone values of given type
+ /// this copies everything except for ID, name, label, and gravity
+ void Copy(const BlockType &) noexcept;
+
void Read(
TokenStreamReader &in,
ResourceIndex &snd_index,