]> git.localhorst.tv Git - blank.git/blobdiff - src/world/BlockType.hpp
renamed Shape -> CollisionBounds
[blank.git] / src / world / BlockType.hpp
index a27b89bfd30016c66fcf677d64c23a3e51b78693..4208d94665d29ed56436b8662a406427f787b0b8 100644 (file)
@@ -2,10 +2,10 @@
 #define BLANK_WORLD_BLOCKTYPE_HPP_
 
 #include "Block.hpp"
-#include "../model/BlockModel.hpp"
-#include "../model/EntityModel.hpp"
-#include "../model/OutlineModel.hpp"
-#include "../model/shapes.hpp"
+#include "../graphics/BlockMesh.hpp"
+#include "../graphics/EntityMesh.hpp"
+#include "../graphics/OutlineMesh.hpp"
+#include "../model/bounds.hpp"
 
 #include <glm/glm.hpp>
 
@@ -16,7 +16,7 @@ namespace blank {
 /// attributes of a type of block
 struct BlockType {
 
-       const Shape *shape;
+       const CollisionBounds *shape;
        float texture;
        glm::vec3 hsl_mod;
        glm::vec3 rgb_mod;
@@ -75,23 +75,23 @@ struct BlockType {
 
        BlockType() noexcept;
 
-       static const NullShape DEFAULT_SHAPE;
+       static const NullBounds DEFAULT_SHAPE;
 
        bool FaceFilled(const Block &block, Block::Face face) const noexcept {
                return fill[block.OrientedFace(face)];
        }
 
-       void FillEntityModel(
-               EntityModel::Buffer &m,
+       void FillEntityMesh(
+               EntityMesh::Buffer &m,
                const glm::mat4 &transform = glm::mat4(1.0f),
-               EntityModel::Index idx_offset = 0
+               EntityMesh::Index idx_offset = 0
        ) const noexcept;
-       void FillBlockModel(
-               BlockModel::Buffer &m,
+       void FillBlockMesh(
+               BlockMesh::Buffer &m,
                const glm::mat4 &transform = glm::mat4(1.0f),
-               BlockModel::Index idx_offset = 0
+               BlockMesh::Index idx_offset = 0
        ) const noexcept;
-       void FillOutlineModel(OutlineModel::Buffer &m) const noexcept;
+       void FillOutlineMesh(OutlineMesh::Buffer &m) const noexcept;
 
 };