#ifndef BLANK_WORLD_CHUNKINDEX_HPP_
#define BLANK_WORLD_CHUNKINDEX_HPP_
+#include "BlockLookup.hpp"
#include "Chunk.hpp"
+#include "../rand/GaloisLFSR.hpp"
#include <vector>
Chunk *operator [](int i) noexcept { return chunks[i]; }
const Chunk *operator [](int i) const noexcept { return chunks[i]; }
+ Chunk *RandomChunk(GaloisLFSR &rand) {
+ return rand.From(chunks);
+ }
+ BlockLookup RandomBlock(GaloisLFSR &rand) {
+ return BlockLookup(RandomChunk(rand), Chunk::ToPos(rand.Next<unsigned int>() % Chunk::size));
+ }
+
int Extent() const noexcept { return extent; }
Chunk::Pos CoordsBegin() const noexcept { return base - Chunk::Pos(extent); }