return state.Diff(other.state);
}
- /// direction is rotation axis, magnitude is speed in rad/ms
+ /// direction is rotation axis, magnitude is speed in rad/s
const glm::vec3 &AngularVelocity() const noexcept { return state.ang_vel; }
void AngularVelocity(const glm::vec3 &v) noexcept { state.ang_vel = v; }