#include "Chunk.hpp"
#include "EntityState.hpp"
-#include "../model/CompositeInstance.hpp"
+#include "../model/Instance.hpp"
#include "../model/geometry.hpp"
#include <cstdint>
public:
Entity() noexcept;
- CompositeInstance &GetModel() noexcept { return model; }
- const CompositeInstance &GetModel() const noexcept { return model; }
+ Instance &GetModel() noexcept { return model; }
+ const Instance &GetModel() const noexcept { return model; }
std::uint32_t ID() const noexcept { return id; }
void ID(std::uint32_t i) noexcept { id = i; }
}
private:
- CompositeInstance model;
+ Instance model;
std::uint32_t id;
std::string name;