#ifndef BLANK_WORLD_ENTITYCONTROLLER_HPP_
#define BLANK_WORLD_ENTITYCONTROLLER_HPP_
-#include <glm/glm.hpp>
-
-
namespace blank {
class Entity;
-class EntityState;
struct EntityController {
virtual void Update(Entity &, float dt) = 0;
- virtual glm::vec3 ControlForce(const EntityState &) const = 0;
-
};
}