buf.colors.insert(buf.colors.end(), shape->VertexCount(), color);
}
-void BlockType::FillOutlineModel(
- OutlineModel::Buffer &buf,
- const glm::vec3 &pos_offset,
- OutlineModel::Index idx_offset
-) const noexcept {
- shape->Outline(buf, pos_offset, idx_offset);
+void BlockType::FillOutlineModel(OutlineModel::Buffer &buf) const noexcept {
+ shape->Outline(buf);
buf.colors.insert(buf.colors.end(), shape->OutlineCount(), outline_color);
}