]> git.localhorst.tv Git - blank.git/blobdiff - src/world/block.cpp
made chunk neighbor linkage a little safer
[blank.git] / src / world / block.cpp
index 6cbaa264975d44ba316429525a706938efc0a5aa..510771afdb2665a92b6ffab7bf83bd5801413d76 100644 (file)
@@ -4,6 +4,7 @@
 
 #include "../model/geometry.hpp"
 
+#include <ostream>
 #include <glm/gtx/euler_angles.hpp>
 #include <glm/gtx/transform.hpp>
 
@@ -12,14 +13,77 @@ namespace blank {
 
 const NullShape BlockType::DEFAULT_SHAPE;
 
+
+bool operator ==(const Block &a, const Block &b) {
+       return a.type == b.type && a.orient == b.orient;
+}
+
+std::ostream &operator <<(std::ostream &out, const Block &block) {
+       return out << "Block(" << block.type << ", " << block.GetFace() << ", " << block.GetTurn() << ')';
+}
+
+std::ostream &operator <<(std::ostream &out, const Block::Face &face) {
+       switch (face) {
+               case Block::FACE_UP:
+                       out << "FACE_UP";
+                       break;
+               case Block::FACE_DOWN:
+                       out << "FACE_DOWN";
+                       break;
+               case Block::FACE_RIGHT:
+                       out << "FACE_RIGHT";
+                       break;
+               case Block::FACE_LEFT:
+                       out << "FACE_LEFT";
+                       break;
+               case Block::FACE_FRONT:
+                       out << "FACE_FRONT";
+                       break;
+               case Block::FACE_BACK:
+                       out << "FACE_BACK";
+                       break;
+               default:
+               case Block::FACE_COUNT:
+                       out << "invalid Block::Face";
+                       break;
+       }
+       return out;
+}
+
+std::ostream &operator <<(std::ostream &out, const Block::Turn &turn) {
+       switch (turn) {
+               case Block::TURN_NONE:
+                       out << "TURN_NONE";
+                       break;
+               case Block::TURN_LEFT:
+                       out << "TURN_LEFT";
+                       break;
+               case Block::TURN_AROUND:
+                       out << "TURN_AROUND";
+                       break;
+               case Block::TURN_RIGHT:
+                       out << "TURN_RIGHT";
+                       break;
+               default:
+               case Block::TURN_COUNT:
+                       out << "invalid Block::Turn";
+                       break;
+       }
+       return out;
+}
+
+
 BlockType::BlockType(bool v, const glm::vec3 &col, const Shape *s) noexcept
 : shape(s)
 , color(col)
 , outline_color(-1, -1, -1)
+, label("some block")
 , id(0)
 , luminosity(0)
 , visible(v)
 , block_light(false)
+, collision(false)
+, collide_block(false)
 , fill({ false, false, false, false, false, false }) {
 
 }