const NullShape BlockType::DEFAULT_SHAPE;
-bool operator ==(const Block &a, const Block &b) {
- return a.type == b.type && a.orient == b.orient;
-}
-
std::ostream &operator <<(std::ostream &out, const Block &block) {
return out << "Block(" << block.type << ", " << block.GetFace() << ", " << block.GetTurn() << ')';
}