]> git.localhorst.tv Git - blank.git/blobdiff - src/world/block.cpp
use symbolic names for block colors
[blank.git] / src / world / block.cpp
index 937291810c5f0557a8d52d1b862316a601ce28ba..a3db57d91242dfadece48003c0f656fc46ff1a64 100644 (file)
@@ -74,9 +74,9 @@ std::ostream &operator <<(std::ostream &out, const Block::Turn &turn) {
 BlockType::BlockType() noexcept
 : shape(nullptr)
 , textures()
-, hsl_mod(0.0f, 1.0f, 1.0f)
-, rgb_mod(1.0f, 1.0f, 1.0f)
-, outline_color(-1, -1, -1)
+, hsl_mod(0, 255, 255)
+, rgb_mod(255, 255, 255)
+, outline_color(0, 0, 0, 255)
 , gravity()
 , name("anonymous")
 , label("some block")
@@ -89,18 +89,10 @@ BlockType::BlockType() noexcept
 , collision(true)
 , collide_block(true)
 , generate(false)
-, min_solidity(0.5f)
-, mid_solidity(0.75f)
-, max_solidity(1.0f)
-, min_humidity(-1.0f)
-, mid_humidity(0.0f)
-, max_humidity(1.0f)
-, min_temperature(-1.0f)
-, mid_temperature(0.0f)
-, max_temperature(1.0f)
-, min_richness(-1.0f)
-, mid_richness(0.0f)
-, max_richness(1.0f)
+, solidity(0.5f, 0.75f, 1.0f)
+, humidity(-1.0f, 0.0f, 1.0f)
+, temperature(-1.0f, 0.0f, 1.0f)
+, richness(-1.0f, 0.0f, 1.0f)
 , commonness(1.0f) {
 
 }
@@ -119,18 +111,10 @@ void BlockType::Copy(const BlockType &other) noexcept {
        collision = other.collision;
        collide_block = collide_block;
        generate = other.generate;
-       min_solidity = other.min_solidity;
-       mid_solidity = other.mid_solidity;
-       max_solidity = other.max_solidity;
-       min_humidity = other.min_humidity;
-       mid_humidity = other.mid_humidity;
-       max_humidity = other.max_humidity;
-       min_temperature = other.min_temperature;
-       mid_temperature = other.mid_temperature;
-       max_temperature = other.max_temperature;
-       min_richness = other.min_richness;
-       mid_richness = other.mid_richness;
-       max_richness = other.max_richness;
+       solidity = other.solidity;
+       humidity = other.humidity;
+       temperature = other.temperature;
+       richness = other.richness;
        commonness = other.commonness;
 }
 
@@ -142,15 +126,18 @@ void BlockType::Read(
 ) {
        std::string name;
        in.Skip(Token::ANGLE_BRACKET_OPEN);
+       glm::vec3 color_conv;
        while (in.Peek().type != Token::ANGLE_BRACKET_CLOSE) {
                in.ReadIdentifier(name);
                in.Skip(Token::EQUALS);
                if (name == "visible") {
                        visible = in.GetBool();
                } else if (name == "texture") {
+                       textures.clear();
                        in.ReadString(name);
                        textures.push_back(tex_index.GetID(name));
                } else if (name == "textures") {
+                       textures.clear();
                        in.Skip(Token::BRACKET_OPEN);
                        while (in.Peek().type != Token::BRACKET_CLOSE) {
                                in.ReadString(name);
@@ -161,11 +148,14 @@ void BlockType::Read(
                        }
                        in.Skip(Token::BRACKET_CLOSE);
                } else if (name == "rgb_mod") {
-                       in.ReadVec(rgb_mod);
+                       in.ReadVec(color_conv);
+                       rgb_mod = BlockMesh::ColorMod(color_conv * 255.0f);
                } else if (name == "hsl_mod") {
-                       in.ReadVec(hsl_mod);
+                       in.ReadVec(color_conv);
+                       hsl_mod = BlockMesh::ColorMod(color_conv * 255.0f);
                } else if (name == "outline") {
-                       in.ReadVec(outline_color);
+                       in.ReadVec(color_conv);
+                       outline_color = PrimitiveMesh::Color(color_conv * 255.0f, 255);
                } else if (name == "gravity") {
                        gravity = BlockGravity::Read(in);
                } else if (name == "label") {
@@ -187,29 +177,29 @@ void BlockType::Read(
                } else if (name == "generate") {
                        generate = in.GetBool();
                } else if (name == "min_solidity") {
-                       min_solidity = in.GetFloat();
+                       solidity.Min(in.GetFloat());
                } else if (name == "mid_solidity") {
-                       mid_solidity = in.GetFloat();
+                       solidity.Mid(in.GetFloat());
                } else if (name == "max_solidity") {
-                       max_solidity = in.GetFloat();
+                       solidity.Max(in.GetFloat());
                } else if (name == "min_humidity") {
-                       min_humidity = in.GetFloat();
+                       humidity.Min(in.GetFloat());
                } else if (name == "mid_humidity") {
-                       mid_humidity = in.GetFloat();
+                       humidity.Mid(in.GetFloat());
                } else if (name == "max_humidity") {
-                       max_humidity = in.GetFloat();
+                       humidity.Max(in.GetFloat());
                } else if (name == "min_temperature") {
-                       min_temperature = in.GetFloat();
+                       temperature.Min(in.GetFloat());
                } else if (name == "mid_temperature") {
-                       mid_temperature = in.GetFloat();
+                       temperature.Mid(in.GetFloat());
                } else if (name == "max_temperature") {
-                       max_temperature = in.GetFloat();
+                       temperature.Max(in.GetFloat());
                } else if (name == "min_richness") {
-                       min_richness = in.GetFloat();
+                       richness.Min(in.GetFloat());
                } else if (name == "mid_richness") {
-                       mid_richness = in.GetFloat();
+                       richness.Mid(in.GetFloat());
                } else if (name == "max_richness") {
-                       max_richness = in.GetFloat();
+                       richness.Max(in.GetFloat());
                } else if (name == "commonness") {
                        commonness = in.GetFloat();
                } else if (name == "shape") {
@@ -250,7 +240,7 @@ void BlockType::FillBlockMesh(
 void BlockType::OutlinePrimitiveMesh(PrimitiveMesh::Buffer &buf) const noexcept {
        if (!shape) return;
        shape->Outline(buf);
-       buf.colors.insert(buf.colors.end(), shape->OutlineCount(), glm::vec4(outline_color, 1.0f));
+       buf.colors.insert(buf.colors.end(), shape->OutlineCount(), outline_color);
 }
 
 
@@ -307,8 +297,8 @@ struct RadialGravity
        : strength(strength) { }
 
        glm::vec3 GetGravity(const glm::vec3 &diff, const glm::mat4 &) const noexcept override {
-               float dist2 = length2(diff);
-               glm::vec3 dir = -normalize(diff);
+               float dist2 = glm::length2(diff);
+               glm::vec3 dir = -glm::normalize(diff);
                return dir * (strength / dist2);
        }