if (name == "visible") {
visible = in.GetBool();
} else if (name == "texture") {
+ textures.clear();
in.ReadString(name);
textures.push_back(tex_index.GetID(name));
} else if (name == "textures") {
+ textures.clear();
in.Skip(Token::BRACKET_OPEN);
while (in.Peek().type != Token::BRACKET_CLOSE) {
in.ReadString(name);