]> git.localhorst.tv Git - blank.git/blobdiff - src/world/chunk.cpp
collect collisions for each entity
[blank.git] / src / world / chunk.cpp
index 2216617ec52aac4dc59b317329d2103da84d872a..2c5e7ec4ebad297570c5ef71fd2799822e5e30cc 100644 (file)
@@ -3,8 +3,10 @@
 #include "ChunkLoader.hpp"
 
 #include "Generator.hpp"
+#include "WorldCollision.hpp"
 
 #include <algorithm>
+#include <iostream>
 #include <limits>
 #include <queue>
 
@@ -484,9 +486,14 @@ bool Chunk::Intersection(
 bool Chunk::Intersection(
        const AABB &box,
        const glm::mat4 &Mbox,
-       const glm::mat4 &Mchunk
+       const glm::mat4 &Mchunk,
+       std::vector<WorldCollision> &col
 ) const noexcept {
-       if (!blank::Intersection(box, Mbox, Bounds(), Mchunk)) {
+       bool any = false;
+       float penetration;
+       glm::vec3 normal;
+
+       if (!blank::Intersection(box, Mbox, Bounds(), Mchunk, penetration, normal)) {
                return false;
        }
        for (int idx = 0, z = 0; z < depth; ++z) {
@@ -496,13 +503,14 @@ bool Chunk::Intersection(
                                if (!type.visible) {
                                        continue;
                                }
-                               if (type.shape->Intersects(Mchunk * ToTransform(Pos(x, y, z), idx), box, Mbox)) {
-                                       return true;
+                               if (type.shape->Intersects(Mchunk * ToTransform(Pos(x, y, z), idx), box, Mbox, penetration, normal)) {
+                                       col.emplace_back(this, idx, penetration, normal);
+                                       any = true;
                                }
                        }
                }
        }
-       return false;
+       return any;
 }