]> git.localhorst.tv Git - blank.git/blobdiff - src/world/chunk.cpp
faster chunk culling test
[blank.git] / src / world / chunk.cpp
index e93966e959ce13d4678dfaa3f5870ffcade50e17..6eb027a58f233173dc1026de7da64e4931ad7f59 100644 (file)
@@ -19,6 +19,9 @@
 #include <ostream>
 #include <queue>
 
+#include <iostream>
+#include <glm/gtx/io.hpp>
+
 
 namespace blank {
 
@@ -368,7 +371,7 @@ float Chunk::GetVertexLight(const RoughLocation::Fine &pos, const BlockMesh::Pos
 
 
 glm::vec3 Chunk::GravityAt(const ExactLocation &coords) const noexcept {
-       glm::vec3 grav;
+       glm::vec3 grav(0.0f);
        for (int index : gravity) {
                RoughLocation::Fine block_pos(ToPos(index));
                ExactLocation block_coords(position, ToCoords(block_pos));
@@ -809,19 +812,36 @@ void ChunkRenderer::Render(Viewport &viewport) {
        chunk_prog.SetTexture(block_tex);
        chunk_prog.SetFogDensity(fog_density);
 
+       Frustum frustum(transpose(chunk_prog.GetVP()));
+       AABB box;
+
+       //std::cout << "V = " << chunk_prog.View() << std::endl;
+       //std::cout << "P = " << chunk_prog.Projection() << std::endl;
+       //std::cout << "VP = " << chunk_prog.GetVP() << std::endl;
+       //std::cout << "frustum = " << frustum << std::endl;
+
        for (int i = 0; i < index.TotalChunks(); ++i) {
                if (!index[i]) continue;
-               // TODO: optimize chunk culling, shoudn't be that hard
-               glm::mat4 m(index[i]->Transform(index.Base()));
-               glm::mat4 mvp(chunk_prog.GetVP() * m);
-               if (!CullTest(Chunk::Bounds(), mvp)) {
+               box.min = (index[i]->Position() - index.Base()) * ExactLocation::Extent();
+               box.max = box.min + ExactLocation::FExtent();
+
+               if (!CullTest(box, frustum)) {
+
+                       //glm::mat4 m(index[i]->Transform(index.Base()));
+                       //if (CullTest(Chunk::Bounds(), chunk_prog.GetVP() * m)) {
+                       //      std::cout << "M = " << m << std::endl;
+                       //      std::cout << "box = " << box.min << ", " << box.max << std::endl;
+                       //      std::cout << "should've been culled" << std::endl;
+                       //}
+
                        if (index[i]->ShouldUpdateMesh()) {
                                index[i]->Update(models[i]);
                        }
-                       chunk_prog.SetM(m);
+                       chunk_prog.SetM(index[i]->Transform(index.Base()));
                        models[i].Draw();
                }
        }
+       //std::cout << std::endl;
 }
 
 
@@ -1075,7 +1095,7 @@ ChunkIndex *ChunkStore::ClosestIndex(const ExactLocation::Coarse &pos) {
        return closest_index;
 }
 
-Chunk *ChunkStore::Get(const ExactLocation::Coarse &pos) {
+Chunk *ChunkStore::Get(const ExactLocation::Coarse &pos) noexcept {
        for (ChunkIndex &index : indices) {
                Chunk *chunk = index.Get(pos);
                if (chunk) {
@@ -1085,6 +1105,16 @@ Chunk *ChunkStore::Get(const ExactLocation::Coarse &pos) {
        return nullptr;
 }
 
+const Chunk *ChunkStore::Get(const ExactLocation::Coarse &pos) const noexcept {
+       for (const ChunkIndex &index : indices) {
+               const Chunk *chunk = index.Get(pos);
+               if (chunk) {
+                       return chunk;
+               }
+       }
+       return nullptr;
+}
+
 Chunk *ChunkStore::Allocate(const ExactLocation::Coarse &pos) {
        Chunk *chunk = Get(pos);
        if (chunk) {