]> git.localhorst.tv Git - blank.git/blobdiff - src/world.cpp
separate file for world generation
[blank.git] / src / world.cpp
index e0411159ffec2e7a5f3cdc08702554d19bd55b67..03e0ebb0b474ef3bb7d47a490e4bcf8cce7ef67d 100644 (file)
@@ -11,8 +11,7 @@ World::World()
 , blockShape({{ -0.5f, -0.5f, -0.5f }, { 0.5f, 0.5f, 0.5f }})
 , stairShape({{ -0.5f, -0.5f, -0.5f }, { 0.5f, 0.5f, 0.5f }}, { 0.0f, 0.0f })
 , slabShape({{ -0.5f, -0.5f, -0.5f }, { 0.5f, 0.0f, 0.5f }})
-, blockNoise(0)
-, colorNoise(1)
+, generate(0)
 , player()
 , player_chunk(0, 0, 0)
 , loaded()
@@ -31,6 +30,8 @@ World::World()
        blockType.Add(BlockType{ true, { 0.0f, 0.0f, 1.0f }, &stairShape }); // blue stair
        blockType.Add(BlockType{ true, { 0.0f, 0.0f, 1.0f }, &slabShape }); // blue slab
 
+       generate.Solids({ 1, 4, 7, 10 });
+
        player.Position({ 4.0f, 4.0f, 4.0f });
 }
 
@@ -59,7 +60,7 @@ void World::Generate(const Chunk::Pos &from, const Chunk::Pos &to) {
                                } else if (x == 0 && y == 0 && z == 0) {
                                        loaded.emplace_back(blockType);
                                        loaded.back().Position(pos);
-                                       Generate(loaded.back());
+                                       generate(loaded.back());
                                } else {
                                        to_generate.emplace_back(blockType);
                                        to_generate.back().Position(pos);
@@ -70,34 +71,6 @@ void World::Generate(const Chunk::Pos &from, const Chunk::Pos &to) {
        to_generate.sort(ChunkLess);
 }
 
-void World::Generate(Chunk &chunk) {
-       chunk.Allocate();
-       Chunk::Pos pos(chunk.Position());
-       glm::vec3 coords(pos * Chunk::Extent());
-       if (pos.x == 0 && pos.y == 0 && pos.z == 0) {
-               for (size_t i = 1; i < blockType.Size(); ++i) {
-                       chunk.BlockAt(i) = Block(i);
-                       chunk.BlockAt(i + 257) = Block(i);
-                       chunk.BlockAt(i + 514) = Block(i);
-               }
-       } else {
-               for (int z = 0; z < Chunk::Depth(); ++z) {
-                       for (int y = 0; y < Chunk::Height(); ++y) {
-                               for (int x = 0; x < Chunk::Width(); ++x) {
-                                       Block::Pos block_pos{float(x), float(y), float(z)};
-                                       glm::vec3 gen_pos = (coords + block_pos) / 64.0f;
-                                       float val = blockNoise(gen_pos);
-                                       if (val > 0.8f) {
-                                               int col_val = int((colorNoise(gen_pos) + 1.0f) * 2.0f) % 4;
-                                               chunk.BlockAt(block_pos) = Block(col_val * 3 + 1);
-                                       }
-                               }
-                       }
-               }
-       }
-       chunk.Invalidate();
-}
-
 bool World::Intersection(
                const Ray &ray,
                const glm::mat4 &M,
@@ -175,13 +148,13 @@ Chunk &World::Next(const Chunk &to, const glm::tvec3<int> &dir) {
 
        chunk = ChunkQueued(tgt_pos);
        if (chunk) {
-               Generate(*chunk);
+               generate(*chunk);
                return *chunk;
        }
 
        loaded.emplace_back(blockType);
        loaded.back().Position(tgt_pos);
-       Generate(loaded.back());
+       generate(loaded.back());
        return loaded.back();
 }
 
@@ -225,7 +198,7 @@ void World::CheckChunkGeneration() {
        }
 
        if (!to_generate.empty()) {
-               Generate(to_generate.front());
+               generate(to_generate.front());
                loaded.splice(loaded.end(), to_generate, to_generate.begin());
        }