]> git.localhorst.tv Git - blank.git/blobdiff - src/world.cpp
update light levels from border on neighbor change
[blank.git] / src / world.cpp
index 756c66fdff87718ff724ee0263006eac7b4b9f4a..137fd2a6cf29abcc9cfd2fca2fc950c75f94aa81 100644 (file)
@@ -99,7 +99,7 @@ World::World(const Config &config)
 
        { // glowing yellow block
                BlockType type(true, { 1.0f, 1.0f, 0.0f }, &blockShape);
-               type.luminosity = 10;
+               type.luminosity = 15;
                type.block_light = true;
                type.fill = block_fill;
                blockType.Add(type);
@@ -200,23 +200,28 @@ void World::Update(int dt) {
 }
 
 
-void World::Render(DirectionalLighting &program) {
-       program.SetLightDirection(light_direction);
-       program.SetFogDensity(fog_density);
-       program.SetView(glm::inverse(player->Transform(player->ChunkCoords())));
+void World::Render(BlockLighting &chunk_prog, DirectionalLighting &entity_prog) {
+       chunk_prog.Activate();
+       chunk_prog.SetFogDensity(fog_density);
+       chunk_prog.SetView(glm::inverse(player->Transform(player->ChunkCoords())));
 
        for (Chunk &chunk : chunks.Loaded()) {
                glm::mat4 m(chunk.Transform(player->ChunkCoords()));
-               program.SetM(m);
-               glm::mat4 mvp(program.GetVP() * m);
+               chunk_prog.SetM(m);
+               glm::mat4 mvp(chunk_prog.GetVP() * m);
                if (!CullTest(Chunk::Bounds(), mvp)) {
                        chunk.Draw();
                }
        }
 
+       entity_prog.Activate();
+       entity_prog.SetLightDirection(light_direction);
+       entity_prog.SetFogDensity(fog_density);
+       entity_prog.SetView(glm::inverse(player->Transform(player->ChunkCoords())));
+
        for (Entity &entity : entities) {
                if (entity.HasShape()) {
-                       program.SetM(entity.Transform(player->ChunkCoords()));
+                       entity_prog.SetM(entity.Transform(player->ChunkCoords()));
                        entity.Draw();
                }
        }