blockType.Add(BlockType{ true, { 0.0f, 0.0f, 1.0f }, &stairShape }); // blue stair
blockType.Add(BlockType{ true, { 0.0f, 0.0f, 1.0f }, &slabShape }); // blue slab
+ generate.Space(0);
generate.Solids({ 1, 4, 7, 10 });
player.Position({ 4.0f, 4.0f, 4.0f });