]> git.localhorst.tv Git - blank.git/blobdiff - src/world.cpp
prepare block models for rotation
[blank.git] / src / world.cpp
index aea6ec2ec8724b0de2dd5b56d8f58453c7769709..aa65bef7a3aa6cb88ae94d6dac2173f1a9b202b6 100644 (file)
@@ -104,7 +104,8 @@ bool Chunk::Intersection(
                                }
                                float cur_dist;
                                glm::vec3 cur_norm;
-                               if (blocks[id].type->shape->Intersects(ray, glm::translate(M, glm::vec3(x, y, z)), cur_dist, cur_norm)) {
+                               glm::vec3 pos(float(x) + 0.5f, float(y) + 0.5f, float(z) + 0.5f);
+                               if (blocks[id].type->shape->Intersects(ray, glm::translate(M, pos), cur_dist, cur_norm)) {
                                        if (cur_dist < closest_dist) {
                                                closest_id = id;
                                                closest_dist = cur_dist;
@@ -160,9 +161,9 @@ void Chunk::Update() {
 
 World::World()
 : blockType()
-, blockShape({{ 0.0f, 0.0f, 0.0f }, { 1.0f, 1.0f, 1.0f }})
-, stairShape({{ 0.0f, 0.0f, 0.0f }, { 1.0f, 1.0f, 1.0f }}, { 0.5f, 0.5f })
-, slabShape({{ 0.0f, 0.0f, 0.0f }, { 1.0f, 0.5f, 1.0f }})
+, blockShape({{ -0.5f, -0.5f, -0.5f }, { 0.5f, 0.5f, 0.5f }})
+, stairShape({{ -0.5f, -0.5f, -0.5f }, { 0.5f, 0.5f, 0.5f }}, { 0.0f, 0.0f })
+, slabShape({{ -0.5f, -0.5f, -0.5f }, { 0.5f, 0.0f, 0.5f }})
 , chunks() {
        blockType.Add(BlockType{ true, { 1.0f, 1.0f, 1.0f }, &blockShape }); // white block
        blockType.Add(BlockType{ true, { 1.0f, 1.0f, 1.0f }, &stairShape }); // white stair