]> git.localhorst.tv Git - blank.git/blobdiff - src/world.hpp
generate and unload chunks on player move
[blank.git] / src / world.hpp
index 8ef2b21b2b05ee7d7106a8af536e0a2bf36e85b4..6b6aaf09c9d260492a3125313a0f32eac2112314 100644 (file)
@@ -34,9 +34,13 @@ public:
 
        Entity &Player() { return player; }
 
+       Chunk *ChunkLoaded(const glm::tvec3<int> &);
+       Chunk *ChunkQueued(const glm::tvec3<int> &);
+       Chunk *ChunkAvailable(const glm::tvec3<int> &);
        Chunk &Next(const Chunk &, const glm::vec3 &dir);
 
        void Update(int dt);
+       void CheckChunkGeneration();
 
        void Render(DirectionalLighting &);
 
@@ -53,6 +57,7 @@ private:
        SimplexNoise colorNoise;
 
        Entity player;
+       glm::tvec3<int> player_chunk;
 
        std::list<Chunk> loaded;
        std::list<Chunk> to_generate;