#include "model/CompositeModel.hpp"
#include "world/Entity.hpp"
-#include <limits>
-
CPPUNIT_TEST_SUITE_REGISTRATION(blank::test::PacketTest);
using namespace std;
void PacketTest::testPlayerUpdate() {
auto pack = Packet::Make<Packet::PlayerUpdate>(udp_pack);
- AssertPacket("PlayerUpdate", 4, 64, pack);
+ AssertPacket("PlayerUpdate", 4, 76, pack);
+
+ EntityState write_state;
+ write_state.chunk_pos = { 7, 2, -3 };
+ write_state.block_pos = { 1.5f, 0.9f, 12.0f };
+ write_state.velocity = { 0.025f, 0.001f, 0.0f };
+ write_state.orient = { 1.0f, 0.0f, 0.0f, 0.0f };
+ write_state.ang_vel = { 0.01f, 0.00302f, 0.0985f };
+ glm::vec3 write_movement(0.5f, -1.0f, 1.0f);
+ float write_pitch = 1.25f;
+ float write_yaw = -2.5f;
+ uint8_t write_actions = 0x05;
+ uint8_t write_slot = 3;
+ pack.WritePredictedState(write_state);
+ pack.WriteMovement(write_movement);
+ pack.WritePitch(write_pitch);
+ pack.WriteYaw(write_yaw);
+ pack.WriteActions(write_actions);
+ pack.WriteSlot(write_slot);
- Entity write_entity;
- write_entity.ID(534574);
- write_entity.GetState().chunk_pos = { 7, 2, -3 };
- write_entity.GetState().block_pos = { 1.5f, 0.9f, 12.0f };
- write_entity.GetState().velocity = { 0.025f, 0.001f, 0.0f };
- write_entity.GetState().orient = { 1.0f, 0.0f, 0.0f, 0.0f };
- write_entity.GetState().ang_vel = { 0.01f, 0.00302f, 0.0985f };
EntityState read_state;
- pack.WritePlayer(write_entity);
-
- pack.ReadPlayerState(read_state);
+ glm::vec3 read_movement;
+ float read_pitch;
+ float read_yaw;
+ uint8_t read_actions;
+ uint8_t read_slot;
+ pack.ReadPredictedState(read_state);
+ pack.ReadMovement(read_movement);
+ pack.ReadPitch(read_pitch);
+ pack.ReadYaw(read_yaw);
+ pack.ReadActions(read_actions);
+ pack.ReadSlot(read_slot);
AssertEqual(
- "player entity state not correctly transported in PlayerUpdate packet",
- write_entity.GetState(), read_state
+ "player predicted entity state not correctly transported in PlayerUpdate packet",
+ write_state, read_state
+ );
+ AssertEqual(
+ "player movement input not correctly transported in PlayerUpdate packet",
+ write_movement, read_movement, 0.0001f
+ );
+ CPPUNIT_ASSERT_DOUBLES_EQUAL_MESSAGE(
+ "player pitch input not correctly transported in PlayerUpdate packet",
+ write_pitch, read_pitch, 0.0001f
+ );
+ CPPUNIT_ASSERT_DOUBLES_EQUAL_MESSAGE(
+ "player yaw input not correctly transported in PlayerUpdate packet",
+ write_yaw, read_yaw, 0.0001f
+ );
+ CPPUNIT_ASSERT_EQUAL_MESSAGE(
+ "player actions not correctly transported in PlayerUpdate packet",
+ int(write_actions), int(read_actions)
+ );
+ CPPUNIT_ASSERT_EQUAL_MESSAGE(
+ "player inventory slot not correctly transported in PlayerUpdate packet",
+ int(write_slot), int(read_slot)
);
}
void PacketTest::testEntityUpdate() {
auto pack = Packet::Make<Packet::EntityUpdate>(udp_pack);
- AssertPacket("EntityUpdate", 7, 4, 452, pack);
+ AssertPacket("EntityUpdate", 7, 4, 480, pack);
pack.length = Packet::EntityUpdate::GetSize(3);
CPPUNIT_ASSERT_EQUAL_MESSAGE(
void PacketTest::AssertEqual(
const string &message,
const glm::vec3 &expected,
- const glm::vec3 &actual
+ const glm::vec3 &actual,
+ float epsilon
) {
CPPUNIT_ASSERT_DOUBLES_EQUAL_MESSAGE(
message + " (X component)",
- expected.x, actual.x, numeric_limits<float>::epsilon()
+ expected.x, actual.x, epsilon
);
CPPUNIT_ASSERT_DOUBLES_EQUAL_MESSAGE(
message + " (Y component)",
- expected.y, actual.y, numeric_limits<float>::epsilon()
+ expected.y, actual.y, epsilon
);
CPPUNIT_ASSERT_DOUBLES_EQUAL_MESSAGE(
message + " (Z component)",
- expected.z, actual.z, numeric_limits<float>::epsilon()
+ expected.z, actual.z, epsilon
);
}