CPPUNIT_TEST(testPlayerUpdate);
CPPUNIT_TEST(testSpawnEntity);
CPPUNIT_TEST(testDespawnEntity);
+CPPUNIT_TEST(testEntityUpdate);
CPPUNIT_TEST_SUITE_END();
void testPlayerUpdate();
void testSpawnEntity();
void testDespawnEntity();
+ void testEntityUpdate();
private:
static void AssertPacket(