BlockType obstacle;
obstacle.visible = true;
obstacle.block_light = true;
- types.Add(obstacle);
+ types.Add(std::move(obstacle));
BlockType source;
source.visible = true;
source.luminosity = 5;
source.block_light = true;
- types.Add(source);
+ types.Add(std::move(source));
}
void ChunkTest::tearDown() {