void ChunkTest::testLightPropagation() {
unique_ptr<Chunk> chunk(new Chunk(types));
+ // this is required to make the chunk do lighting propagation at all
+ chunk->ScanLights();
// 0 air, 1 solid, 2 solid and emits light level of 5
chunk->SetBlock(Chunk::Pos(7, 7, 7), Block(2));