X-Git-Url: http://git.localhorst.tv/?a=blobdiff_plain;ds=inline;f=src%2Fbattle%2FBattleState.h;h=a3c0879cedbbace7352a0ad547a090e9be8e41ae;hb=558fd3d14ad1a9dc347998691a0b300fd334a16a;hp=8fa7d951ac393bcf5dd5917cc36d2b34f44bbce5;hpb=010a336797f1419945bed60560cc61fb492793f4;p=l2e.git diff --git a/src/battle/BattleState.h b/src/battle/BattleState.h index 8fa7d95..a3c0879 100644 --- a/src/battle/BattleState.h +++ b/src/battle/BattleState.h @@ -12,6 +12,7 @@ #include "Hero.h" #include "HeroTag.h" #include "Monster.h" +#include "MoveMenu.h" #include "../app/State.h" #include "../geometry/Point.h" #include "../geometry/Vector.h" @@ -31,11 +32,14 @@ class BattleState : public app::State { public: - BattleState(SDL_Surface *background, const PartyLayout &monstersLayout, const PartyLayout &heroesLayout, const graphics::Sprite *attackIcons) + BattleState(SDL_Surface *background, const PartyLayout &monstersLayout, const PartyLayout &heroesLayout, const graphics::Sprite *attackIcons, const graphics::Sprite *moveIcons) : background(background) , monstersLayout(&monstersLayout) , heroesLayout(&heroesLayout) - , attackTypeMenu(attackIcons) { } + , attackTypeMenu(attackIcons) + , moveMenu(moveIcons) + , moveChoice(-1) + , activeHero(0) { } public: void AddMonster(const Monster &); @@ -51,7 +55,19 @@ public: virtual void UpdateWorld(float deltaT); virtual void Render(SDL_Surface *); -private: +public: + AttackTypeMenu &GetAttackTypeMenu() { return attackTypeMenu; } + MoveMenu &GetMoveMenu() { return moveMenu; } + +public: + geometry::Vector CalculateScreenOffset(SDL_Surface *screen) const { + return geometry::Vector( + (screen->w - background->w) / 2, + (screen->h - background->h) / 2); + } + int BackgroundWidth() const { return background->w; } + int BackgroundHeight() const { return background->h; } + void RenderBackground(SDL_Surface *screen, const geometry::Vector &offset); void RenderMonsters(SDL_Surface *screen, const geometry::Vector &offset); void RenderHeroes(SDL_Surface *screen, const geometry::Vector &offset); @@ -63,11 +79,14 @@ private: const PartyLayout *monstersLayout; const PartyLayout *heroesLayout; AttackTypeMenu attackTypeMenu; + MoveMenu moveMenu; std::vector > monsterPositions; std::vector > heroesPositions; std::vector monsters; std::vector heroes; std::vector heroTags; + int moveChoice; + int activeHero; };