X-Git-Url: http://git.localhorst.tv/?a=blobdiff_plain;ds=inline;f=src%2Fbattle%2FHero.h;h=d5284ae3d9a9f78f5bf3661be526d73ad04d9c94;hb=c0068263474818f39e704eee12f753c0419f7708;hp=c0bd41a024d8f6db16b6accfcf3a345cbbe6b089;hpb=8456b7dac2051bfd2b507a39854c1428eb4d91cd;p=l2e.git diff --git a/src/battle/Hero.h b/src/battle/Hero.h index c0bd41a..d5284ae 100644 --- a/src/battle/Hero.h +++ b/src/battle/Hero.h @@ -22,8 +22,6 @@ namespace graphics { namespace battle { -class AttackAnimation; - class Hero { public: @@ -57,6 +55,13 @@ public: Uint16 Gut() const { return gut; } Uint16 MagicResistance() const { return magicResistance; } + common::Item *Weapon() { return weapon; } + common::Item *Armor() { return armor; } + common::Item *Shield() { return shield; } + common::Item *Helmet() { return helmet; } + common::Item *Ring() { return ring; } + common::Item *Jewel() { return jewel; } + const common::Item *Weapon() const { return weapon; } const common::Item *Armor() const { return armor; } const common::Item *Shield() const { return shield; } @@ -71,8 +76,8 @@ public: bool HasRing() const { return ring; } bool HasJewel() const { return jewel; } - class AttackAnimation *MeleeAnimation() { return meleeAnimation; } - const class AttackAnimation *MeleeAnimation() const { return meleeAnimation; } + graphics::Animation *MeleeAnimation() { return meleeAnimation; } + const graphics::Animation *MeleeAnimation() const { return meleeAnimation; } graphics::Animation *AttackAnimation() { return attackAnimation; } const graphics::Animation *AttackAnimation() const { return attackAnimation; } graphics::Animation *SpellAnimation() { return spellAnimation; } @@ -90,16 +95,16 @@ public: void SetMana(Uint16 m) { mana = m; } void SetIP(Uint8 i) { ip = i; } - void SetWeapon(const common::Item *i) { weapon = i; } - void SetArmor(const common::Item *i) { armor = i; } - void SetShield(const common::Item *i) { shield = i; } - void SetHelmet(const common::Item *i) { helmet = i; } - void SetRing(const common::Item *i) { ring = i; } - void SetJewel(const common::Item *i) { jewel = i; } + void SetWeapon(common::Item *i) { weapon = i; } + void SetArmor(common::Item *i) { armor = i; } + void SetShield(common::Item *i) { shield = i; } + void SetHelmet(common::Item *i) { helmet = i; } + void SetRing(common::Item *i) { ring = i; } + void SetJewel(common::Item *i) { jewel = i; } void AddSpell(const common::Spell *s) { spells.push_back(s); } - void SetMeleeAnimation(class AttackAnimation *a) { meleeAnimation = a; } + void SetMeleeAnimation(graphics::Animation *a) { meleeAnimation = a; } void SetAttackAnimation(graphics::Animation *a) { attackAnimation = a; } void SetSpellAnimation(graphics::Animation *a) { spellAnimation = a; } @@ -107,14 +112,14 @@ private: const char *name; graphics::Sprite *sprite; - const common::Item *weapon; - const common::Item *armor; - const common::Item *shield; - const common::Item *helmet; - const common::Item *ring; - const common::Item *jewel; + common::Item *weapon; + common::Item *armor; + common::Item *shield; + common::Item *helmet; + common::Item *ring; + common::Item *jewel; - class AttackAnimation *meleeAnimation; + graphics::Animation *meleeAnimation; graphics::Animation *attackAnimation; graphics::Animation *spellAnimation;