X-Git-Url: http://git.localhorst.tv/?a=blobdiff_plain;ds=sidebyside;f=src%2Fbattle%2FBattleState.cpp;h=382972fe271b654b5ed4c744d986265c345d6961;hb=428ae9a4a106e54f300e95544f78044b24b7e31a;hp=ae882a614ed981f4083626ebab77ad894d813cbc;hpb=b6502719f0f02bdb4fc39aa66fa4a369ea583036;p=l2e.git diff --git a/src/battle/BattleState.cpp b/src/battle/BattleState.cpp index ae882a6..382972f 100644 --- a/src/battle/BattleState.cpp +++ b/src/battle/BattleState.cpp @@ -20,6 +20,7 @@ using app::Application; using app::Input; using geometry::Point; using geometry::Vector; +using graphics::Menu; using std::vector; @@ -50,8 +51,12 @@ void BattleState::EnterState(Application &ctrl, SDL_Surface *screen) { heroesLayout->CalculatePositions(background->w, background->h, heroesPositions); attackChoices.resize(heroes.size()); for (vector::size_type i(0), end(heroes.size()); i < end; ++i) { + spellMenus.push_back(res->spellMenuPrototype); + // TODO: insert spell menu entries heroTags.push_back(HeroTag(&heroes[i], &attackChoices[i], res, HeroTag::Alignment((i + 1) % 2))); } + // TODO: insert item menu entries + itemMenu = res->itemMenuPrototype; } void BattleState::ExitState(Application &ctrl, SDL_Surface *screen) {