X-Git-Url: http://git.localhorst.tv/?a=blobdiff_plain;ds=sidebyside;f=src%2Fbattle%2FBattleState.cpp;h=758d9d8224a097d2b0cdd731dfc00dac17117b59;hb=010a336797f1419945bed60560cc61fb492793f4;hp=c31786eed84aca8db1fa258bb43b8fb50738fa48;hpb=2955f56fb11fab871a34db5700befe55737d81d7;p=l2e.git diff --git a/src/battle/BattleState.cpp b/src/battle/BattleState.cpp index c31786e..758d9d8 100644 --- a/src/battle/BattleState.cpp +++ b/src/battle/BattleState.cpp @@ -8,12 +8,15 @@ #include "BattleState.h" #include "PartyLayout.h" +#include "../app/Application.h" +#include "../app/Input.h" #include "../geometry/operators.h" #include "../graphics/Sprite.h" #include using app::Application; +using app::Input; using geometry::Point; using geometry::Vector; @@ -44,6 +47,9 @@ void BattleState::Resize(int w, int h) { void BattleState::EnterState(Application &ctrl, SDL_Surface *screen) { monstersLayout->CalculatePositions(background->w, background->h, monsterPositions); heroesLayout->CalculatePositions(background->w, background->h, heroesPositions); + for (vector::size_type i(0), end(heroes.size()); i < end; ++i) { + heroTags.push_back(HeroTag(&heroes[i], HeroTag::Alignment((i + 1) % 2))); + } } void BattleState::ExitState() { @@ -51,8 +57,8 @@ void BattleState::ExitState() { } -void BattleState::HandleEvent(const SDL_Event &) { - +void BattleState::HandleInput(const Input &input) { + attackTypeMenu.ReadInput(input); } void BattleState::UpdateWorld(float deltaT) { @@ -66,7 +72,9 @@ void BattleState::Render(SDL_Surface *screen) { RenderBackground(screen, offset); RenderMonsters(screen, offset); - RenderHeroes(screen, offset); +// RenderHeroes(screen, offset); + RenderHeroTags(screen, offset); + RenderAttackTypeMenu(screen, offset); } void BattleState::RenderBackground(SDL_Surface *screen, const Vector &offset) { @@ -92,4 +100,27 @@ void BattleState::RenderHeroes(SDL_Surface *screen, const Vector &offset) { } } +void BattleState::RenderHeroTags(SDL_Surface *screen, const Vector &offset) { + int uiHeight(background->h / 2), uiOffset(uiHeight); + int tagHeight((uiHeight - attackTypeMenu.IconHeight()) / 2); + int tagWidth((background->w - attackTypeMenu.IconWidth()) / 2); + + Point tagPosition[4]; + tagPosition[0] = Point(0, uiOffset); + tagPosition[1] = Point(tagWidth + attackTypeMenu.IconWidth(), uiOffset); + tagPosition[2] = Point(0, uiOffset + tagHeight + attackTypeMenu.IconHeight()); + tagPosition[3] = Point(tagWidth + attackTypeMenu.IconWidth(), uiOffset + tagHeight + attackTypeMenu.IconHeight()); + + for (vector::size_type i(0), end(heroTags.size()); i < end; ++i) { + heroTags[i].Render(screen, tagWidth, tagHeight, tagPosition[i] + offset); + } +} + +void BattleState::RenderAttackTypeMenu(SDL_Surface *screen, const Vector &offset) { + Point position( + (background->w - attackTypeMenu.Width()) / 2, + (background->h * 3 / 4) - (attackTypeMenu.Height() / 2)); + attackTypeMenu.Render(screen, position + offset); +} + }