X-Git-Url: http://git.localhorst.tv/?a=blobdiff_plain;ds=sidebyside;f=src%2Fbattle%2FBattleState.cpp;h=7ea17d82c4e0c29f99e19444baf5fff338331b1b;hb=7b73cc018371817cb29f658ac94e8863aa6e1656;hp=3dea5b4c5f40c9cad6f88ce6055df1d90ae0b84e;hpb=51c5ffb4958968827b93624f7849c1b7d3a1eacb;p=l2e.git diff --git a/src/battle/BattleState.cpp b/src/battle/BattleState.cpp index 3dea5b4..7ea17d8 100644 --- a/src/battle/BattleState.cpp +++ b/src/battle/BattleState.cpp @@ -254,8 +254,8 @@ class OrderCompare { public: OrderCompare(BattleState *battle) : battle(battle) { } bool operator ()(const BattleState::Order &lhs, const BattleState::Order &rhs) { - int lagl(lhs.isMonster ? battle->MonsterAt(lhs.index).Agility() : battle->HeroAt(lhs.index).Agility()); - int ragl(rhs.isMonster ? battle->MonsterAt(rhs.index).Agility() : battle->HeroAt(rhs.index).Agility()); + int lagl(lhs.isMonster ? battle->MonsterAt(lhs.index).GetStats().Agility() : battle->HeroAt(lhs.index).GetStats().Agility()); + int ragl(rhs.isMonster ? battle->MonsterAt(rhs.index).GetStats().Agility() : battle->HeroAt(rhs.index).GetStats().Agility()); return lagl > ragl; } private: @@ -288,20 +288,34 @@ void BattleState::NextAttack() { } void BattleState::CalculateDamage() { + AttackChoice &ac(CurrentAttack().isMonster ? monsterAttacks[CurrentAttack().index] : AttackChoiceAt(CurrentAttack().index)); + if (ac.GetType() == AttackChoice::DEFEND) return; + if (CurrentAttack().isMonster) { + const Stats &attackerStats(MonsterAt(CurrentAttack().index).GetStats()); // TODO: run monster's attack script - monsterAttacks[CurrentAttack().index].SetType(AttackChoice::SWORD); - monsterAttacks[CurrentAttack().index].Selection().SelectSingle(); - monsterAttacks[CurrentAttack().index].Selection().SelectHeroes(); - monsterAttacks[CurrentAttack().index].Selection().SetBad(0, 15); + ac.SetType(AttackChoice::SWORD); + ac.Selection().SelectSingle(); + ac.Selection().SelectHeroes(); + for (int i(0); i < NumHeroes(); ++i) { + if (HeroAt(i).Health() > 0) { + const Stats &defenderStats(HeroAt(i).GetStats()); + Uint16 damage(CalculateDamage(attackerStats, defenderStats)); + ac.Selection().SetBad(0, damage); + break; + } + } } else { - TargetSelection &ts(AttackChoiceAt(CurrentAttack().index).Selection()); + const Stats &attackerStats(HeroAt(CurrentAttack().index).GetStats()); + TargetSelection &ts(ac.Selection()); bool hitSome(false); if (ts.TargetsEnemies()) { for (int i(0); i < MaxMonsters(); ++i) { if (ts.IsSelected(i)) { if (MonsterAt(i).Health() > 0) { - ts.SetBad(i, 15); + const Stats &defenderStats(MonsterAt(i).GetStats()); + Uint16 damage(CalculateDamage(attackerStats, defenderStats)); + ts.SetBad(i, damage); hitSome = true; } else { ts.Unselect(i); @@ -311,7 +325,9 @@ void BattleState::CalculateDamage() { if (hitSome) return; for (int i(0); i < MaxMonsters(); ++i) { if (MonsterAt(i).Health() > 0) { - ts.SetBad(i, 15); + const Stats &defenderStats(MonsterAt(i).GetStats()); + Uint16 damage(CalculateDamage(attackerStats, defenderStats)); + ts.SetBad(i, damage); break; } } @@ -319,7 +335,9 @@ void BattleState::CalculateDamage() { for (int i(0); i < NumHeroes(); ++i) { if (ts.IsSelected(i)) { if (HeroAt(i).Health() > 0) { - ts.SetBad(i, 15); + const Stats &defenderStats(HeroAt(i).GetStats()); + Uint16 damage(CalculateDamage(attackerStats, defenderStats)); + ts.SetBad(i, damage); hitSome = true; } else { ts.Unselect(i); @@ -329,7 +347,9 @@ void BattleState::CalculateDamage() { if (hitSome) return; for (int i(0); i < NumHeroes(); ++i) { if (HeroAt(i).Health() > 0) { - ts.SetBad(i, 15); + const Stats &defenderStats(HeroAt(i).GetStats()); + Uint16 damage(CalculateDamage(attackerStats, defenderStats)); + ts.SetBad(i, damage); break; } } @@ -337,6 +357,11 @@ void BattleState::CalculateDamage() { } } +Uint16 BattleState::CalculateDamage(const Stats &attacker, const Stats &defender) const { + // TODO: find out real formula and add some randomness + return attacker.Attack() / 2 - defender.Defense() / 4; +} + void BattleState::ApplyDamage() { if (attackCursor < 0) return; AttackChoice &ac(CurrentAttack().isMonster ? monsterAttacks[CurrentAttack().index] : AttackChoiceAt(CurrentAttack().index));