X-Git-Url: http://git.localhorst.tv/?a=blobdiff_plain;ds=sidebyside;f=src%2Fbattle%2FBattleState.cpp;h=a4e8158a4339af806392d9e0b7489a9adc3d46b4;hb=aedc31b88715246abc00a0ab333bea6e17bbb780;hp=1b4401065e9d2c17cc1e8961c8941e1dc00d7c08;hpb=e559a146d268996a3367e370213b09a3b190e0bc;p=l2e.git diff --git a/src/battle/BattleState.cpp b/src/battle/BattleState.cpp index 1b44010..a4e8158 100644 --- a/src/battle/BattleState.cpp +++ b/src/battle/BattleState.cpp @@ -233,6 +233,30 @@ void BattleState::ClearAllAttacks() { } +class OrderCompare { + public: + OrderCompare(BattleState *battle) : battle(battle) { } + bool operator ()(const BattleState::Order &lhs, const BattleState::Order &rhs) { + int lagl(lhs.isMonster ? battle->MonsterAt(lhs.index).Agility() : battle->HeroAt(lhs.index).Agility()); + int ragl(rhs.isMonster ? battle->MonsterAt(rhs.index).Agility() : battle->HeroAt(rhs.index).Agility()); + return lagl > ragl; + } + private: + BattleState *battle; +}; + +void BattleState::WriteOrder(std::vector &order) { + order.reserve(monsters.size() + NumHeroes()); + for (int i(0); i < numHeroes; ++i) { + order.push_back(Order(i, false)); + } + for (vector::size_type i(0), end(monsters.size()); i < end; ++i) { + order.push_back(Order(i, true)); + } + std::sort(order.begin(), order.end(), OrderCompare(this)); +} + + void BattleState::HandleEvents(const Input &input) { } @@ -266,8 +290,10 @@ void BattleState::RenderMonsters(SDL_Surface *screen, const Vector &offset) void BattleState::RenderHeroes(SDL_Surface *screen, const Vector &offset) { for (int i(0); i < numHeroes; ++i) { - if (HeroAnimationAt(i).Running()) { - HeroAnimationAt(i).DrawCenterBottom(screen, heroesPositions[i] + offset); + if (heroes[i].AttackAnimation() && heroes[i].AttackAnimation()->Running()) { + heroes[i].AttackAnimation()->DrawCenterBottom(screen, heroesPositions[i] + offset); + } else if (heroes[i].SpellAnimation() && heroes[i].SpellAnimation()->Running()) { + heroes[i].SpellAnimation()->DrawCenterBottom(screen, heroesPositions[i] + offset); } else { int row(heroes[i].Health() > 0 ? 0 : 2); heroes[i].Sprite()->DrawCenterBottom(screen, heroesPositions[i] + offset, 1, row);