X-Git-Url: http://git.localhorst.tv/?a=blobdiff_plain;ds=sidebyside;f=src%2Fbattle%2FBattleState.cpp;h=f548f2dfdc6968a59c4ce8a8dbd09ec50f24d1e0;hb=93cd8cb0f16c1809d76faa33ed6f281a3276140b;hp=ae88731fe0c9d06cde1edc265e6e868cb640dc2f;hpb=c20927cf8ab9bb7526f641850c3997f14c66f06e;p=l2e.git diff --git a/src/battle/BattleState.cpp b/src/battle/BattleState.cpp index ae88731..f548f2d 100644 --- a/src/battle/BattleState.cpp +++ b/src/battle/BattleState.cpp @@ -16,7 +16,6 @@ #include "../common/Inventory.h" #include "../common/Item.h" #include "../common/Spell.h" -#include "../geometry/operators.h" #include "../graphics/Frame.h" #include "../graphics/Sprite.h" @@ -30,7 +29,6 @@ using app::Input; using common::Inventory; using common::Item; using common::Spell; -using geometry::Point; using geometry::Vector; using graphics::Menu; @@ -97,19 +95,19 @@ void BattleState::EnterState(Application &ctrl, SDL_Surface *screen) { int tagHeight(attackTypeMenu.Height()); int tagWidth(attackTypeMenu.Width() * 2 + attackTypeMenu.Width() / 2); int xOffset((Width() - 2 * tagWidth) / 2); - heroTagPositions[0] = Point(xOffset, Height() - 2 * tagHeight); - heroTagPositions[1] = Point(xOffset + tagWidth, Height() - 2 * tagHeight); - heroTagPositions[2] = Point(xOffset, Height() - tagHeight); - heroTagPositions[3] = Point(xOffset + tagWidth, Height() - tagHeight); + heroTagPositions[0] = Vector(xOffset, Height() - 2 * tagHeight); + heroTagPositions[1] = Vector(xOffset + tagWidth, Height() - 2 * tagHeight); + heroTagPositions[2] = Vector(xOffset, Height() - tagHeight); + heroTagPositions[3] = Vector(xOffset + tagWidth, Height() - tagHeight); tagHeight = res->normalFont->CharHeight() * 4 + res->smallHeroTagFrame->BorderHeight() * 2; tagWidth = res->normalFont->CharWidth() * 6 + res->smallHeroTagFrame->BorderWidth() * 2; xOffset = (Width() - 4 * tagWidth) / 2; int yOffset(Height() - tagHeight); - smallHeroTagPositions[0] = Point(xOffset, yOffset); - smallHeroTagPositions[1] = Point(xOffset + 2 * tagWidth, yOffset); - smallHeroTagPositions[2] = Point(xOffset + tagWidth, yOffset); - smallHeroTagPositions[3] = Point(xOffset + 3 * tagWidth, yOffset); + smallHeroTagPositions[0] = Vector(xOffset, yOffset); + smallHeroTagPositions[1] = Vector(xOffset + 2 * tagWidth, yOffset); + smallHeroTagPositions[2] = Vector(xOffset + tagWidth, yOffset); + smallHeroTagPositions[3] = Vector(xOffset + 3 * tagWidth, yOffset); itemMenu = res->itemMenuPrototype; LoadInventory();