X-Git-Url: http://git.localhorst.tv/?a=blobdiff_plain;ds=sidebyside;f=src%2Fbattle%2FBattleState.h;h=67e0b786beb39364b390d0978f897a5a08ac82ad;hb=2955f56fb11fab871a34db5700befe55737d81d7;hp=52238ebe5d3594b964cd656aa10bd5094e793e51;hpb=4a1816af30dcfe53181a25355bd51cc7b24a83f1;p=l2e.git diff --git a/src/battle/BattleState.h b/src/battle/BattleState.h index 52238eb..67e0b78 100644 --- a/src/battle/BattleState.h +++ b/src/battle/BattleState.h @@ -8,9 +8,11 @@ #ifndef BATTLE_BATTLESTATE_H_ #define BATTLE_BATTLESTATE_H_ +#include "Hero.h" #include "Monster.h" #include "../app/State.h" #include "../geometry/Point.h" +#include "../geometry/Vector.h" #include #include @@ -23,14 +25,14 @@ class BattleState : public app::State { public: - BattleState(SDL_Surface *background, const PartyLayout &monstersLayout) + BattleState(SDL_Surface *background, const PartyLayout &monstersLayout, const PartyLayout &heroesLayout) : background(background) , monstersLayout(&monstersLayout) - , width(0) - , height(0) { } + , heroesLayout(&heroesLayout) { } public: void AddMonster(const Monster &); + void AddHero(const Hero &); public: virtual void EnterState(app::Application &ctrl, SDL_Surface *screen); @@ -42,13 +44,19 @@ public: virtual void UpdateWorld(float deltaT); virtual void Render(SDL_Surface *); +private: + void RenderBackground(SDL_Surface *screen, const geometry::Vector &offset); + void RenderMonsters(SDL_Surface *screen, const geometry::Vector &offset); + void RenderHeroes(SDL_Surface *screen, const geometry::Vector &offset); + private: SDL_Surface *background; const PartyLayout *monstersLayout; + const PartyLayout *heroesLayout; std::vector > monsterPositions; + std::vector > heroesPositions; std::vector monsters; - int width; - int height; + std::vector heroes; };