X-Git-Url: http://git.localhorst.tv/?a=blobdiff_plain;ds=sidebyside;f=src%2Fbattle%2FBattleState.h;h=73f3fbc01813c478870d6cb42ff7988b87872c9b;hb=4d0a650b178d81387caa36953ed06cc5d6c28213;hp=daf1cae65f10c0f4c85267cdfc34bf39368360a1;hpb=628b3a7276d0b330719e05504b23bafcf88f8fca;p=l2e.git diff --git a/src/battle/BattleState.h b/src/battle/BattleState.h index daf1cae..73f3fbc 100644 --- a/src/battle/BattleState.h +++ b/src/battle/BattleState.h @@ -38,8 +38,7 @@ public: , heroesLayout(&heroesLayout) , attackTypeMenu(attackIcons) , moveMenu(moveIcons) - , moveChoice(-1) - , activeHero(0) { } + , activeHero(-1) { } public: void AddMonster(const Monster &); @@ -55,13 +54,27 @@ public: virtual void UpdateWorld(float deltaT); virtual void Render(SDL_Surface *); -private: +public: + AttackTypeMenu &GetAttackTypeMenu() { return attackTypeMenu; } + MoveMenu &GetMoveMenu() { return moveMenu; } + + bool HasMoreHeroes() const { return activeHero < (int) heroes.size(); } + void NextHero() { ++activeHero; } + +public: + geometry::Vector CalculateScreenOffset(SDL_Surface *screen) const { + return geometry::Vector( + (screen->w - background->w) / 2, + (screen->h - background->h) / 2); + } + int BackgroundWidth() const { return background->w; } + int BackgroundHeight() const { return background->h; } + void RenderBackground(SDL_Surface *screen, const geometry::Vector &offset); void RenderMonsters(SDL_Surface *screen, const geometry::Vector &offset); void RenderHeroes(SDL_Surface *screen, const geometry::Vector &offset); void RenderHeroTags(SDL_Surface *screen, const geometry::Vector &offset); void RenderAttackTypeMenu(SDL_Surface *screen, const geometry::Vector &offset); - void RenderMoveMenu(SDL_Surface *screen, const geometry::Vector &offset); private: SDL_Surface *background; @@ -74,7 +87,6 @@ private: std::vector monsters; std::vector heroes; std::vector heroTags; - int moveChoice; int activeHero; };