X-Git-Url: http://git.localhorst.tv/?a=blobdiff_plain;ds=sidebyside;f=src%2Fbattle%2FBattleState.h;h=858b111c426283008570054b8f48030dee72901a;hb=185c6c79f8ba30981aad4e1d66f98143a344b95e;hp=0e3436b1fcda93164eafa8b2f801951219a4d1a0;hpb=0ef4dc19f03955b82d22330342acb179cf12b551;p=l2e.git diff --git a/src/battle/BattleState.h b/src/battle/BattleState.h index 0e3436b..858b111 100644 --- a/src/battle/BattleState.h +++ b/src/battle/BattleState.h @@ -23,6 +23,7 @@ namespace app { class Input; } namespace graphics { + class Font; class Frame; class Gauge; class Sprite; @@ -36,7 +37,7 @@ class BattleState : public app::State { public: - BattleState(SDL_Surface *background, const PartyLayout &monstersLayout, const PartyLayout &heroesLayout, const graphics::Sprite *attackIcons, const graphics::Sprite *moveIcons, const graphics::Frame *heroTagFrame, const graphics::Frame *activeHeroTagFrame, const graphics::Gauge *healthGauge, const graphics::Gauge *manaGauge, const graphics::Gauge *ikariGauge, const graphics::Sprite *heroTagSprites) + BattleState(SDL_Surface *background, const PartyLayout &monstersLayout, const PartyLayout &heroesLayout, const graphics::Sprite *attackIcons, const graphics::Sprite *moveIcons, const graphics::Frame *heroTagFrame, const graphics::Frame *activeHeroTagFrame, const graphics::Gauge *healthGauge, const graphics::Gauge *manaGauge, const graphics::Gauge *ikariGauge, const graphics::Sprite *heroTagSprites, const graphics::Font *heroTagFont, const graphics::Frame *selectFrame) : background(background) , monstersLayout(&monstersLayout) , heroesLayout(&heroesLayout) @@ -46,6 +47,8 @@ public: , manaGauge(manaGauge) , ikariGauge(ikariGauge) , heroTagSprites(heroTagSprites) + , heroTagFont(heroTagFont) + , selectFrame(selectFrame) , attackTypeMenu(attackIcons) , moveMenu(moveIcons) , activeHero(-1) { } @@ -69,9 +72,14 @@ public: public: AttackTypeMenu &GetAttackTypeMenu() { return attackTypeMenu; } MoveMenu &GetMoveMenu() { return moveMenu; } + const graphics::Frame &GetSelectFrame() const { return *selectFrame; } bool HasMoreHeroes() const { return activeHero < (int) heroes.size(); } void NextHero() { ++activeHero; } + bool BeforeFirstHero() const { return activeHero < 0; } + void PreviousHero() { --activeHero; } + Hero &ActiveHero() { return heroes[activeHero]; } + const Hero &ActiveHero() const { return heroes[activeHero]; } bool HasChosenAttackType() const { return attackChoices[activeHero].GetType() != AttackChoice::UNDECIDED; } void SetAttackType(AttackChoice::Type t) { attackChoices[activeHero].SetType(t); } bool AttackSelectionDone() const { return activeHero >= (int) heroes.size(); } @@ -100,6 +108,8 @@ private: const graphics::Gauge *manaGauge; const graphics::Gauge *ikariGauge; const graphics::Sprite *heroTagSprites; + const graphics::Font *heroTagFont; + const graphics::Frame *selectFrame; AttackTypeMenu attackTypeMenu; MoveMenu moveMenu; std::vector > monsterPositions;