X-Git-Url: http://git.localhorst.tv/?a=blobdiff_plain;ds=sidebyside;f=src%2Fbattle%2FHeroTag.h;h=004d3eced8fa11d5b93897964d1a45d6934ee617;hb=0ef4dc19f03955b82d22330342acb179cf12b551;hp=e0d3a5aa4ac381f9600305cb19a4caa79241f509;hpb=010a336797f1419945bed60560cc61fb492793f4;p=l2e.git diff --git a/src/battle/HeroTag.h b/src/battle/HeroTag.h index e0d3a5a..004d3ec 100644 --- a/src/battle/HeroTag.h +++ b/src/battle/HeroTag.h @@ -12,8 +12,15 @@ #include +namespace graphics { + class Frame; + class Gauge; + class Sprite; +} + namespace battle { +class AttackChoice; class Hero; class HeroTag { @@ -25,14 +32,22 @@ public: }; public: - HeroTag(const Hero *hero, Alignment align) : hero(hero), align(align) { } + HeroTag(const Hero *hero, const AttackChoice *choice, const graphics::Frame *frame, const graphics::Frame *activeFrame, const graphics::Gauge *healthGauge, const graphics::Gauge *manaGauge, const graphics::Gauge *ikariGauge, const graphics::Sprite *sprites, Alignment align) + : hero(hero), choice(choice), frame(frame), activeFrame(activeFrame), healthGauge(healthGauge), manaGauge(manaGauge), ikariGauge(ikariGauge), sprites(sprites), align(align) { } ~HeroTag() { } public: - void Render(SDL_Surface *screen, int width, int height, geometry::Point position) const; + void Render(SDL_Surface *screen, int width, int height, geometry::Point position, bool active) const; private: const Hero *hero; + const AttackChoice *choice; + const graphics::Frame *frame; + const graphics::Frame *activeFrame; + const graphics::Gauge *healthGauge; + const graphics::Gauge *manaGauge; + const graphics::Gauge *ikariGauge; + const graphics::Sprite *sprites; Alignment align; };