X-Git-Url: http://git.localhorst.tv/?a=blobdiff_plain;ds=sidebyside;f=src%2Fbattle%2FMonster.h;h=3497c04b4ddd184617604fb9f584c045e84e84b4;hb=2a1d9169e1f6c2dfe0f93ed40d5fb68d3da342af;hp=6013ebe47a027bf4fad44ca172ffa749a3945f6a;hpb=d4609ba1798d82cce128b5985d60cb212b760246;p=l2e.git diff --git a/src/battle/Monster.h b/src/battle/Monster.h index 6013ebe..3497c04 100644 --- a/src/battle/Monster.h +++ b/src/battle/Monster.h @@ -8,16 +8,15 @@ #ifndef BATTLE_MONSTER_H_ #define BATTLE_MONSTER_H_ +#include "AttackChoice.h" #include "Stats.h" +#include "../common/fwd.h" +#include "../geometry/Vector.h" +#include "../graphics/Animation.h" +#include "../graphics/fwd.h" #include -namespace common { class Item; } -namespace graphics { - class Animation; - class Sprite; -} - namespace battle { class Monster { @@ -52,13 +51,17 @@ public: const /* Script */ void *AttackScript() { return attackScript; } const /* Script */ void *DefenseScript() { return defenseScript; } - graphics::Animation *MeleeAnimation() { return meleeAnimation; } + graphics::AnimationRunner &GetAnimation() { return animation; } + const graphics::AnimationRunner &GetAnimation() const { return animation; } + void SetAnimation(const graphics::AnimationRunner &a) { animation = a; } + const graphics::Animation *MeleeAnimation() const { return meleeAnimation; } - graphics::Animation *AttackAnimation() { return attackAnimation; } const graphics::Animation *AttackAnimation() const { return attackAnimation; } - graphics::Animation *SpellAnimation() { return spellAnimation; } const graphics::Animation *SpellAnimation() const { return spellAnimation; } + geometry::Vector &Position() { return position; } + const geometry::Vector &Position() const { return position; } + // temporary setters until loader is implemented public: void SetName(const char *n) { name = n; } @@ -71,9 +74,15 @@ public: void SetStats(const Stats &s) { stats = s; } void SetReward(Uint16 exp, Uint16 gold) { expReward = exp; goldReward = gold; } - void SetMeleeAnimation(graphics::Animation *a) { meleeAnimation = a; } - void SetAttackAnimation(graphics::Animation *a) { attackAnimation = a; } - void SetSpellAnimation(graphics::Animation *a) { spellAnimation = a; } + void SetMeleeAnimation(const graphics::Animation *a) { meleeAnimation = a; } + void SetAttackAnimation(const graphics::Animation *a) { attackAnimation = a; } + void SetSpellAnimation(const graphics::Animation *a) { spellAnimation = a; } + + AttackChoice &GetAttackChoice() { return attackChoice; } + const AttackChoice &GetAttackChoice() const { return attackChoice; } + + static void CreateTypeDescription(); + static void Construct(void *); private: const char *name; @@ -82,19 +91,25 @@ private: /* Script */ void *attackScript; /* Script */ void *defenseScript; - graphics::Animation *meleeAnimation; - graphics::Animation *attackAnimation; - graphics::Animation *spellAnimation; + const graphics::Animation *meleeAnimation; + const graphics::Animation *attackAnimation; + const graphics::Animation *spellAnimation; + + graphics::AnimationRunner animation; + + geometry::Vector position; + + AttackChoice attackChoice; - Uint16 maxHealth, health; - Uint16 maxMana, mana; + int maxHealth, health; + int maxMana, mana; Stats stats; - Uint16 expReward, goldReward; + int expReward, goldReward; - Uint8 level; - Uint8 dropChance; + int level; + int dropChance; };