X-Git-Url: http://git.localhorst.tv/?a=blobdiff_plain;ds=sidebyside;f=src%2Fbattle%2Fstates%2FPerformAttacks.cpp;h=498014a551d68b8fd81494989a8de44cc558a350;hb=00b557a47e47d9410730d47d436f6158a3fb79f5;hp=6c318aaf04138e86c627a94429dcdec23e260911;hpb=8456b7dac2051bfd2b507a39854c1428eb4d91cd;p=l2e.git diff --git a/src/battle/states/PerformAttacks.cpp b/src/battle/states/PerformAttacks.cpp index 6c318aa..498014a 100644 --- a/src/battle/states/PerformAttacks.cpp +++ b/src/battle/states/PerformAttacks.cpp @@ -7,7 +7,6 @@ #include "PerformAttacks.h" -#include "../AttackAnimation.h" #include "../BattleState.h" #include "../Hero.h" #include "../Monster.h" @@ -58,8 +57,7 @@ void PerformAttacks::Resize(int width, int height) { void PerformAttacks::HandleEvents(const Input &input) { - if (attackAnimation) attackAnimation->Update(); - CheckNumberAnimation(); + CheckAnimations(); if (HasAnimationsRunning()) return; ResetAnimation(); AdvanceCursor(); @@ -81,17 +79,12 @@ void PerformAttacks::HandleEvents(const Input &input) { case AttackChoice::SWORD: if (hero.HasWeapon()) { titleBarText = hero.Weapon()->Name(); - moveAnimation = hero.AttackAnimation(); } else { titleBarText = "Melee attack!"; - if (hero.MeleeAnimation()) { - moveAnimation = 0; - attackAnimation = hero.MeleeAnimation(); - } else { - moveAnimation = hero.AttackAnimation(); - attackAnimation = 0; - } } + moveAnimation = hero.AttackAnimation(); + targetAnimation = hero.MeleeAnimation(); + numberAnimation.push_back(NumberAnimation(15, battle->Res().numberAnimationPrototype, battle->Res().bigNumberSprite)); if (ac.Selection().TargetsEnemies()) { numberPosition.push_back( @@ -132,15 +125,22 @@ void PerformAttacks::HandleEvents(const Input &input) { if (titleBarText) titleBarTimer = GraphicsTimers().StartCountdown(1500); if (moveAnimation) moveAnimation->Start(*this); - if (attackAnimation) attackAnimation->Start(battle, this); + if (targetAnimation) { + targetAnimationTimer = GraphicsTimers().StartCountdown(150); + } else { + targetAnimationTimer.Clear(); + } } -void PerformAttacks::CheckNumberAnimation() { - if (moveAnimation && moveAnimation->Running()) return; - if (attackAnimation && !attackAnimation->Finished()) return; - if (moveAnimation || attackAnimation) { +void PerformAttacks::CheckAnimations() { + if (targetAnimation && targetAnimationTimer.JustHit()) { + targetAnimation->Start(*this); + } + if (moveAnimation && !moveAnimation->Finished()) return; + if (targetAnimation && !targetAnimation->Finished()) return; + if (moveAnimation || targetAnimation) { moveAnimation = 0; - attackAnimation = 0; + targetAnimation = 0; for (vector::iterator i(numberAnimation.begin()), end(numberAnimation.end()); i != end; ++i) { i->Start(*this); } @@ -154,6 +154,7 @@ void PerformAttacks::CheckNumberAnimation() { bool PerformAttacks::HasAnimationsRunning() const { if (titleBarTimer.Running()) return true; if (moveAnimation && moveAnimation->Running()) return true; + if (targetAnimation && targetAnimation->Running()) return true; for (vector::const_iterator i(numberAnimation.begin()), end(numberAnimation.end()); i != end; ++i) { if (i->Running()) return true; } @@ -161,8 +162,14 @@ bool PerformAttacks::HasAnimationsRunning() const { } void PerformAttacks::ResetAnimation() { - if (moveAnimation) moveAnimation->Stop(); - if (attackAnimation) attackAnimation = 0; + if (moveAnimation) { + moveAnimation->Stop(); + moveAnimation = 0; + } + if (targetAnimation) { + targetAnimation->Stop(); + targetAnimation = 0; + } titleBarTimer.Clear(); numberAnimation.clear(); numberPosition.clear(); @@ -193,10 +200,10 @@ void PerformAttacks::Render(SDL_Surface *screen) { battle->RenderSmallHeroTags(screen, offset); RenderTitleBar(screen, offset); RenderNumbers(screen, offset); - if (attackAnimation) attackAnimation->Render(screen, offset); + RenderTargetAnimation(screen, offset); } -void PerformAttacks::RenderTitleBar(SDL_Surface *screen, const Vector &offset) { +void PerformAttacks::RenderTitleBar(SDL_Surface *screen, const Vector &offset) const { if (!titleBarText || !titleBarTimer.Running()) return; int height(battle->Res().titleFrame->BorderHeight() * 2 + battle->Res().titleFont->CharHeight()); @@ -208,7 +215,7 @@ void PerformAttacks::RenderTitleBar(SDL_Surface *screen, const Vector &offs battle->Res().titleFont->DrawString(titleBarText, screen, textPosition + offset); } -void PerformAttacks::RenderNumbers(SDL_Surface *screen, const Vector &offset) { +void PerformAttacks::RenderNumbers(SDL_Surface *screen, const Vector &offset) const { for (vector::size_type i(0), end(numberAnimation.size()); i < end; ++i) { if (numberAnimation[i].Running()) { Vector align(numberAnimation[i].Width() / -2, numberAnimation[i].Height() * -3 / 4); @@ -217,4 +224,16 @@ void PerformAttacks::RenderNumbers(SDL_Surface *screen, const Vector &offse } } +void PerformAttacks::RenderTargetAnimation(SDL_Surface *screen, const geometry::Vector &offset) const { + if (!targetAnimation || !targetAnimation->Running()) return; + if (order[cursor].isMonster) return; // no monsters for now + const TargetSelection &ts(battle->AttackChoiceAt(order[cursor].index).Selection()); + const vector > &positions(ts.TargetsHeroes() ? battle->HeroesPositions() : battle->MonsterPositions()); + for (vector >::size_type i(0), end(positions.size()); i < end; ++i) { + if (ts.IsSelected(i)) { + targetAnimation->DrawCenter(screen, positions[i] + offset); + } + } +} + }