X-Git-Url: http://git.localhorst.tv/?a=blobdiff_plain;ds=sidebyside;f=src%2Fbattle%2Fstates%2FSelectAttackType.cpp;h=17260928af9455b7a6aaa40468a4cd52276e0da5;hb=e27fcf693589ede18b753d5f64f9dfecfe6344bd;hp=b8d604d91a68dd28937a04f7668beb441c94fc91;hpb=76539c6ba0ac1bc6ecd179cd0fc229f40872598b;p=l2e.git diff --git a/src/battle/states/SelectAttackType.cpp b/src/battle/states/SelectAttackType.cpp index b8d604d..1726092 100644 --- a/src/battle/states/SelectAttackType.cpp +++ b/src/battle/states/SelectAttackType.cpp @@ -36,8 +36,8 @@ void SelectAttackType::ExitState(Application &c, SDL_Surface *screen) { } void SelectAttackType::ResumeState(Application &ctrl, SDL_Surface *screen) { - if (battle->ActiveHeroTargets().HasSelected()) { - battle->SetAttackType(battle->GetAttackTypeMenu().Selected()); + if (battle->ActiveHeroAttackChoice().Selection().HasSelected()) { + battle->ActiveHeroAttackChoice().SetType(battle->GetAttackTypeMenu().Selected()); battle->NextHero(); } if (battle->AttackSelectionDone()) { @@ -73,9 +73,9 @@ void SelectAttackType::HandleEvents(const Input &input) { switch (battle->GetAttackTypeMenu().Selected()) { case AttackChoice::SWORD: // TODO: detect single/multiple/all attack mode - battle->ActiveHeroTargets().SetSingle(); - battle->ActiveHeroTargets().Reset(); - ctrl->PushState(new SelectTarget(battle, this, &battle->ActiveHeroTargets(), battle->Res().weaponTargetCursor)); + battle->ActiveHeroAttackChoice().Selection().SetSingle(); + battle->ActiveHeroAttackChoice().Selection().Reset(); + ctrl->PushState(new SelectTarget(battle, this, &battle->ActiveHeroAttackChoice().Selection(), battle->Res().weaponTargetCursor)); break; case AttackChoice::MAGIC: if (battle->ActiveHero().CanUseMagic()) { @@ -83,7 +83,7 @@ void SelectAttackType::HandleEvents(const Input &input) { } break; case AttackChoice::DEFEND: - battle->SetAttackType(AttackChoice::DEFEND); + battle->ActiveHeroAttackChoice().SetType(AttackChoice::DEFEND); battle->NextHero(); break; case AttackChoice::IKARI: